Description
A mix of niche technology, utility and quality of life mods. Some mods like F Tech, Extra Mechanics, Sun Panels and others are more test mods but have many types of blocks to harvest/generate/showcase.
Curseforge only modpack, no MultiMC/PolyMC/PrismMC version (I'll archive Rand Utils as it was removed but otherwise all should be accessible). 100% of mods are from Curseforge compared to other Tanned series packs being from Curseforge, other sources, removed or Modrinth and for the 3rd party launchers, MultiMC, etc.
Niche mods to make things more interesting then covering the same ones (Mekanism intended to bridge the gap or be an accessible mod for people to use) and mods with a focus on processing, utilities and other possibilities for early game, mid game or other things to experiment with that mods can vary in offering their differences.
Quality of life mods like Dropdown Keybinds are helpful when configuring.
While other core ones such as Process Enhancement, Prodigy Tech Reheated, Solar Furnace, You Matter, Passive Generator, Mekanism, Rand Utils, Cpt5DX23's Storage, Battery Box, Tom's Storage, Jump Pump, Modern Dynamics, Ranged Pumps, Roughly Enough Items, and more.
Offer a good mix of grinding ores, smelting and various how possibilities to work around items, fluids, power, gases, transporting, storage, upgrading, armour, tools and other interactions/recipes to showcase lots of machine ideas with enchanting, potions, transporting or armour/tools tiers and effects.
Others such as Size Rays allow for shrinking and growing.
Hydraulic Press offers a vanilla way to get resources.
Modern Dynamics allow filtering/transport similar to Thermal Dynamics.
Reconstructor allows repairing tools
Battery Box allows for storing, charging and holding energy storage blocks/powered tools in a unique way.
Ground Work allows for filltering vanilla (dirt, sand, soul sand, etc.) resources.
Itemize allows for mobs to items.
Simple Quarries allows for tiers but simple quarry use cases.
Solar Furnace offers for a faster sun powered furnace (7 snow layers, glass block and bottom half slab compatible).
Edit 1.3:
Added Ancient Warfare 3 (separate mods, you can swap them out for the packagae if you want or keep the separate ones you want, NPCs, worksites, ballista, age of steam, etc.)
Updated F Tech from 0.0.4 to 0.0.6, fits more for JEI recipes, swap it and REI out if you want. I am just keeping things for consistency.
Rand Utils not in this version either so get it from the archive or 1.0 build (if it downloads at all it may not). Archive: https://archive.org/details/rand_utils_v1.0.1-1.21.1
Edit 1.1:
-Added Oak's Minimap (no waypoints just a minimap)
-Fixes for blocks, recipes server crashing (I made the pack as a singleplayer in mind pack but regardless fixes are still worth applying) and more for: ARLIb, Better Fluid Pipes, Gadget Lab, Ground Work, Mekanism, Modern Dynamics, Passive Generators, The One Probe and Tom's Storage
-and with block additions from Extreme Mechanics/Flaerax's Mechanics (Master Observer, Block Placer, Item Separator, Breaker and Arrow Collector, file was 0.1 so updated to 1.2.11 with more blocks and fixe4s)
Mod List:
Ancient Warfare 3 (added in 1.3 version along with F Tech recipe fix)
Architectury API (core/library/API mod)
ARLib (core/library/API mod)
BarTech (tech mod)
Battery Box (put an energy cube/or powered tool in and let it charge, allow power through it and more, good also for mods with power blocks with no configurable sides).
Better Fluid Pipes (BuildCraft style pipes)
Cloth Config API (core/library/API mod)
COLib (core/library/API mod)
CptSDX23 Storage (inventory mod similar to EZ Storage)
Cursed Components (tech/utility mod adds a block for shearing, conveyor belts, lucky block, mini chunk, dimensional quarry and more)
Extra Mechanics/Flaerax's Mechanics (water block/block breaker utility mod, ideal with Mekanism pipes)
FTech (tech mod, still in progress)
Gadget Lab (utility mod with pedestal, rebreather, portable crafting table, enigmatic hold for mob capturing, gravity boots, teleportation wand, smoke bomb and more)
Ground Work (utility mod with a filter for resources of dirt, gravel, sand, mud, soul soil/sand and looting ores from them with chances)
Hydraulic Press (utility/tech mod with vanilla+ approach, using vanilla blocks for multiblocks, probably as good as Vanilla Magic but for different purposes)
Itemize (mobs to items type mod)
Just Dire Things (armour, tools, crystals, utilities)
Just Pump (pump mod with different modes and area scanning, ideal with Mekanism pipes)
Machina (a Magicpunk mod with mostly armour related items so far, WIP, plans on tools, pipes, storage, farms and machines in the future)
MCULIb (core/library/API mod)
Mekanism (tech, processing, 5 tiers of machines, factory upgrades, generators, reactors and more, not including addons in this modpack as plenty of other mods to use and mix with it)
Modern Dynamic (a piping mod that revivals Thermal Dynamics)
Modern Utils (Utility mod with Mechanical Crafter, Magic Block and Mini Chest similar to Extra Utilities)
Oak Minimap (added in 1.2 along with many updates/fixes)
Oibaf_Pipe (Water, Energy, Item, Hydraulic pipes mod, WIP)
Passive Generators (a mod with a mix of generators with wind, thermal and more similar to Extra Utilities 2)
Process Enhancement (a tech mod with a mix of generators, processing and other particular types of blocks)
Prodigy Tech Reheated (a revival of Prodigy Tech, a mod focused on crystsals and heat, so if enjoyed mods that are mechanical or something different then the usual, and fine with heat as core a good mod to use)
Rand Utils (a utility mod with a Magma Furnace, glass types, powered lamps, redstone strength block, Ore Berries like Tinkers Construct and more) Archive available here: https://archive.org/details/rand_utils_v1.0.1-1.21.1
Ranged Pump (a pump mod)
Reconstructor (revived in modern era, and repairs tools)
Roughly Enough Items (a mod that shows recipes, cheating in items for testing and a bunch of extra settings to mess around with however a player wants)
Satako Library (core/library/API mod)
Simple Quarries (quarry mod with various tiers)
Simply Magnet (a magnet item mod for further range reach of items)
Size Rays (a mod with a focus on sizes, such as a shrink ray block, growing block and giant block)
Solar Furnace (a furnace that faster and powered by the sun from above [can be used with 7 layers of snow, glass block and half slab on the bottom not top, found that out in testing])
Sun Panels (a generators mod that adds solar panel tiers and focuses on RF/item/fluid/energy pipes, WIP)
Tom's Simple Storage Mod (an inventory mod similar to Applied Energistics, Correlated Potentialistics, Refined Storage and more but with it's own twist)
YouMatter (a mod that focuses on resources and recycling, similar to IC2's UU Matter)


