File Details
Tanned Neo 1.2 Fixes Minimap and No Rand Utils Update.zip
- R
- Dec 8, 2025
- 2.05 KB
- 13
- 1.21.1
- NeoForge
File Name
Tanned Neo 1.2 Fixes Minimap and No Rand Utils Update.zip
Supported Versions
- 1.21.1
Tanned Neo 1.1 Minimap & Fixes Update/Tanned Neo 1.2 Fixes, Minimap and No Rand Utils Update
No world save or anything, no let's play yet. I may do a world save in a 1.3 (not counting on it).
Added Oak's Minimap (no waypoints just minimap), Xaaro's seemed to conflict or wanted Forge so just went with this instead as works and is intended for NeoForge.
Removed Rand Utils as project is abandoned sadly and conflicts (added it back yourself if you want/still have it, I just can't upload it for future update approval due to the status of the project, unlike other mods I've tested that even appear in the curseforge launchers on their servers it seems the project page can be found if you have access to it but no files exist it has been completely wiped of files and alpha/removed files means it's hard to find, I know I've had this before with alpha build mods and removed mods on project pages, such as WATT for Rift modloader among other Forge/Fabric projects).
Otherwise I would usually make a MultiMC version with missing things or non Curseforge mods, but not really going to as most of this waws curseforge only mods this time for the pack and the 1.0 will likely have the prior version download or not.
Note from myself:
This is the only new mod added, the rest are fixes, if you have updated the mods yourself, that's totally fine. If not these will update them for you.
I didn't have to remove other mods with no client/server tagging or other conflicts, (just warnings in the launcher really)(even if updated/tested through the curseforge launcher not 3rd party sources it still warns about them)
If you have added additional mods (I have made sure to ignore the datapacks, configs, shaderpacks, worlds and options with the export and just focus on mod changes, so it will download mods as if the pack was fresh), be careful otherwise and move your existing if you don't want to re-download the mods you have added or other related content/worlds, back them up just encase even if I have avoided conflicts and only focusing on just the mods. If you have added mods to your experience then work around them. If not it will just update the mods in the base of the pack.
I'd recommend just adding Oak's Minimap and updating the mods yourself to whatever versions are compatible for you and not effecting your added mods you may want to use yourself alongside this pack. Of course 1.0 'should' still have Rand Utils, if not not much I can do about that. I may archive the file i have like Technulligy and others to archive.org if you want to add it.
So by doing so updating the pack, you would updating the mods with fixes and adding Oak's Minimap, removing Rand Utils though, you don't need this 1.1 update, if you want to stay on 1.0 version and add Oak Minimap that's totally fine.
Fixes:
Updated mods with new blocks (Extreme Mechanis) and many useful fixes for recipes, server crashes (singleplayer in mind modpack but just encase, multiblock fixes, language support those mods added and more):
ARLib updated from 1.0.16 to 1.0.20 (library mod used for Better Fluid Pipes)
Better Fluid Pipes from 1.21.1-2.3.1 to 3.0.0
Extreme Mechanics/Flamerax's Mechanics (Breaker, Placer, etc.) update from 0.1 which has no file listed, not even under Alpha files, but still accessible from 1.0 of Tanned Neo on Curseforge's servers) to 1.2.11-neoforge-1.12.1 (adds more blocks and fixes)
Gadget Lab updated from 1.0.4 to 1.0.4.1
Ground Work updated from 1.0.0 to 1.0.1 file 2
Mekanism updated from 1.21.1-10.7.15.81 to 1.21.1-10.7.17.83
Modern Dynamics updated from 0.9.5 to 0.9.6 (while not related to mods I have included, if anyone wanted to expand the pack themselves with other mods they enjoy then yeah this update will help with Immersive Engineering)
Passive Generators updated from 2.0.0 1.21.1 to 2.0.1
The One Probe updated from 1.21_neo-12.0.6 (awkward to view in Curseforge launcher but is visible) to 1.21_neo-12.08
Tom's Storage updated from 1.21-2.2.1 to 2.2.3
Another note from myself
I have been testing the pack recently and not come across any major issues but seeing what I can do in survival will take time to uncover each little thing.
The prior testing was just to make sure the pack worked without conflicts/crashing, so hopefully the major/small fixes these mods have mentioned via changelogs, do fix anything you may have had when using the mods within the gap between the 1.0 and this months later update.
(unless you updated them yourselves which is totally fine, or added additional mods you wanted to the pack, which if so keep to that experience you have made for yourself for better compatibility/features you want to play).
I'd recommend just adding Oak's Minimap if you want, otherwise if you want to update the mods listed to the versions you see or latest (as long as they don't crash for you or it doesn't break any shaders, datapacks, mods, etc. you may be using).

