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SwellCraft

Minecraft but Cooler and Harder (like me) (I'm hard right now) (yes, as you are reading this)

File Details

swL:NoCreate,YesHorse,MoreSpelunking

  • R
  • Mar 24, 2026
  • 13.48 MB
  • 20
  • 1.20.1
  • Forge

File Name

SwellCraft-NoCreate,YesHorse,MoreSpelunking.zip

Supported Versions

  • 1.20.1

SwellCraft: NoCreate,YesHorse,MoreSpelunking

Added:

Mods:

  • SpellRanks
  • Darker Depths
  • Spelunkery
  • Overweight Farming
  • Nethelurgy
  • Horseman
  • Chalk
  • Enhanced Boss Bars 
  • Hide Key Binding
  • Advancement Share
  • Punchy! - First person animations

Resource Packs:

  • Create Style Sophisticated Backpacks
  • Elysia Presents: Lootr
  • Iron's Spells 'n Spellbooks  Armors Overhaul
  • Modded Swords x Punchy!

Removed: 

Mods:

  • All Create Mods

Resource Packs:

  • LootrChestRetexture for Create!
  • Enhanced Boss Bars
  • Slightly Better Mobs

Gameplay Changes:

  • Chalk Recipe Changes
  • Removed Genetic Animal posts and Wandering Trader Trades

Sparse Structures:

  • "spreadFactor": 1.32 -> 1.1374096949

Swell Assortments:

  • Wooden Planks and stuff are now reliably fire proof
  • Wandering Traders now despawn after 15 minutes
  • Wolves no longer spawn in the Nether (bug fixed)
  • Added Snow to valid Spawn block

SwellPack:

  • Regions Unexplored Chalk -> Jasmund
  • Removed Bosssns and Rise Roll texture

Enhanced AI:

Animal:

  • #Distance from a player that will make the entity run away. Higher values might impact performance
  • #Range: 0 ~ 32
  • "Flee distance far" = 12 -> 6
  • #Distance from a player that counts as near and will make the entity run away faster. Higher values might impact performance
  • #Range: 0 ~ 32
  • "Flee distance near" = 7 -> 3

Skeleton:

  • #Distance from a target that will make the skeleton run away.
  • #Range: 0 ~ 32
  • "Flee distance far" = 16 -> 6
  • #Distance from a target that counts as near and will make the skeleton run away faster.
  • #Range: 0 ~ 32
  • "Flee distance near" = 8 -> 3

Ranged Mobs (Not Skeletons):

  • #Distance from the target that will make the mob run away.
  • #Range: > 0
  • "Flee distance far" = 13 -> 6
  • #Distance from the target that counts as near and will make the mob run away faster.
  • #Range: > 0
  • "Flee distance near" = 3