Description

A Forge modpack focused on magic and bossfights. You get a bunch of new dungeons, new mobs, new gear, and a lot of things that want to kill you.
The combat is overhauled through the multitude of weapons and spells, but enemies to compensate, and almost every region has something dangerous in it: either a boss, mini-dungeon, or just some weird mutant wandering around.
This pack is meant to be played either solo or with a small group. It’s not balanced around tech or farming: this is more about preparing for the next fight, diving into dungeons, and not dying. The questbook is focused and will give you a clear sense of tasks, but feel free to play however you wish to.
Main Features
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Magic and Enchants: Mostly centered around Iron’s Spellbooks, relics, artifacts, and high-end boss gear.
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Boss-Centered Progression: Fight your way through Cataclysm, Aquamirae, Born in Chaos, and a bunch of other boss mods.
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Combat Tweaks: Custom weapons hit feedback, damage indicators, and attribute systems, coupled with Iron's Spells and Spellbooks and the addon TO magic and extra's for a crazy amount of spells
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Dungeons Everywhere: YUNG’s structures, Alex’s Caves, Cataclysm bosses, and more. Exploration is mandatory.
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Scaling Difficulty: The longer you survive, the worse it gets. Stronger mobs, stronger bosses, etc.


