SurviveArchive - A Blue Archive modpack

A modpack based on Blue Archive and Halo universe!

File Details

SurviveArchive 1.3.zip

  • R
  • Nov 10, 2025
  • 67.25 MB
  • 28
  • 1.20.1
  • Forge

File Name

SurviveArchive 1.3.zip

Supported Versions

  • 1.20.1

SurviveArchive 1.3 [Final update]

This is the final major update for SurviveArchive modpack. New features will be moved to SurviveArchive remake - Kivotos Downfall. However Kivotos Downfall development is expected to take a lot of time so this modpack will receive maintains like updating mods, bugs fixing for the time being. Pls report any bugs you found on our discord server!

Gameplay:
- The flood will be the only enemy you have to face in this modpack (Zombies, skeletons, creepers, etc no longer spawn from now). Pod infectors and human combat forms will spawn on day 1.
- Flood stats: 
+ Pod infector: 
|HP: 3
|Damage: 2
|Explosion damage: 2.5
+ Human form:
|HP: 50
|Damage: 7
+ Marine form:
|HP: 75
|Damage:5
+ Carrier form:
|HP: 20
|Explosion damage: 10
+ Tank form:
|HP: 500
|Damage: 10
+ Maw form:
|HP: 250
|Damage: 5
+ Juggernaut form:
|HP: 800
|Damage: 25
+ Bomber form
|HP: 75
|Damage: 10
+ Proto Gravemind 1
|HP: 800
|Damage: 20
+ Proto Gravemind 2
|HP: 1600
|Damage: 20
- Players will spawn in bunker along with medic kit.
- Lost cities is choosen by default. Guns, ammo can be found in most structures now.
- Replace Medics 2 by Marbled's First Aid.
- Guards, Pillagers now use guns instead of crossbows.
- Added Silent Gear mod.
- Guns now have durability and sometimes bullet jamming can happen.
- Added undermod.
- Nether and The End dimension disabled.

QOLs:
- Bunch of optimizations mods. (Do note that many mods in this pack are still unoptimized and may cause lag spikes, crashes during gameplay.)
- New dynamic crosshair.
- Pick up notification.
- Better weather effects.
- Updated discord presence.

Removed mods: Too lazy to list them all, you can consider this version is another rework from the ground up.