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Survive: immersive realism

The most realistic modpack you've ever seen! | No undead and magical mobs, only 1 dimension, 200+ mods!

File Details

Survive:"Fixes and Features"_v1.1.0

  • R
  • Sep 11, 2022
  • 42.86 MB
  • 50
  • 1.16.5
  • Forge

File Name

Survive-v1.1.0.zip

Supported Versions

  • 1.16.5

Hi everyone! Here is the "Fixes and features" 1.1.0 update.

 

Mods removed:
- A LOT (the most noticeable is minecolonies) to fix a horrible amount of incompatibilities and crashes

 

Mods added:
- Regrowth
- Pyrologer and friends
- Improved mobs(because of block breaking)
- Zombie awareness(because of blood scents and attractive light)
and a few others...

 

Features:
- Removed respawnable animals mod(incompatibility with untamed wilds) and angry wolves feature
- Sheeps, cows and other vanilla animals spawns ONLY IN VILLAGES now
- Added compatibility between rereskillable and immersive engineering
- Blaze burner from Create can be obtained through killing igniters in raids now
- Fixed ore generation, Iguana tweaks and freezes during the worldgen
- More realistic enchanting system

 

WARNING!
There is no OptiForge now. The latest version has not been tested with Optifine. It's not recommended to use optifine in my modpack, but if you really want to play with shaders, you can install it on your risk.
All the Sodium ports are INCOMPATIBLE with dynamic trees.

 

The next "Physics" update will be available soon. There were no updates for 3 months because I spent a lot of time fixing bugs and crashes.
I promise you, the updates will be more frequent now!