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Survival Engineering

An Immersive Engineering centered modpack that challenges survival, tailoring a terralith environment to a harsh reality.

File Details

Survival Engineering-1.1.0-1.20.1

  • B
  • Apr 17, 2025
  • 2.81 MB
  • 7
  • 1.20.1
  • Forge

File Name

Survival Engineering-1.1.0.zip

Supported Versions

  • 1.20.1

1.1.0 - Port to 1.20.1 with a focus on immersive engineering. No other major tech mod added, TiCo and RC removed.

Disabled village generation to avoid easy starts, water is finite outside of river and ocean biomes, torches and fires burn-out: eletrical grid and water pumps become a must. Start of the game is more rudimentary, with flint tools from gravel and foliage. Seasons mod anbd Tectonic to enhance your views all year round.

No backpacks or mass carry ability (removed crates and the like, only retained the supplementaries 9-slot-must-place-to-open bag). Stacksize for any mining products (ores, cobblestone) down to 8, and 16 for stone. Rest remains usual (typically 64) untouched. Early rail for a mineshaft will become invaluable, with steel and electrum recipes for cheaper rail crafting. Little Logistics will help you out. Ships and tugs are there for your navigational needs too.

Crafttweaker to patch recipes, make them more friendly to the modpack, make some easier and others nerfed or alltogether removed (any infinite light source for instance). Overall a major change to the original modpack, the user is in for a world of pain. Tweaked daytime to make them longer, and nights remain standard length, with sleeping marginally speeding-up the night 4x, therefore you may still require a shelter to be safe from monsters.