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SUPERIOR - RPG

Superior to every other RPG modpack

File Details

Superior-V1.7.7.zip

  • R
  • Apr 20, 2026
  • 452.34 MB
  • 517
  • 1.20.1
  • Forge

File Name

Superior-V1.7.7.zip

Supported Versions

  • 1.20.1

Note: This is only a small piece of a MUCH larger update I have in the works right now. I have been sitting on this content for a while and figured I would release it as a smaller update since its been a while. Depending on how long the big update takes, I may release another big chunk sometime soon.

Changelog:

New Class: Vampire:

  • Weapon: Claws
  • 50 skill nodes
  • Abilities are more powerful at night

Skill Totems and Curio:

  • Removed Skill Totems
  • Removed functionality for Curio to get affixes
  • Removed Skill Orbs
  • Orbs now have dual functions. They can apply/modify Totem Skills on Curio or apply/modify affixes onto weapons and armor
  • Massively increased Orb drop rates
  • The above changes mean that orbs are now way more useful and way more of them drop.

Shop:

  • Replaced the shop mod with a shop mod that I made specifically for Superior. It is a bit rough right now but it will be getting a massive update in the very near future. All currency will automatically be transferred
  • Orbs (and many other items) can now be bought up to 30 times but it gets progressively more expensive each time
  • Added many new items to the shop

Questline:

  • 15+ new bosses
  • Reduced the amount of Summoning Altar bosses by allowing their boss structures to spawn in special dimensions. This makes the questline progression feel a lot better
  • Fixed some quest soft locks

Keybind overhaul:

  • You can now rebind your ability keys and the key tile will display the key you set
  • ALL passive abilities can be toggled on or off. Hold R to bring up the radial menu to toggle them.
  • This may seem small but its a massive QOL feature for the modpack

Equipment:

  • 10+ new modules (Huge thanks to coach_mdl for letting me use their assets from TFC Modular: https://www.curseforge.com/minecraft/mc-mods/tfc-modular)
  • Slightly changed material progression
  • Tons of new abilities on modular weapons
  • Updated tons of recipes to make many items attainable. This includes the Divine Mold and the Dragon Skin

Misc:

  • Removed a bunch of the weaker pets from the skill tree. You will now get to the better pets much faster
  • Fixed an infinite parry bug
  • Spellbinder Siphon is no longer bound to right click
  • Fixed a crash that would happen when opening a chest in minecells
  • Replaced gravestone mod with YIGD
  • Updated Tabular to have explicit compat with YIGD so now all of your items will go back into the tabs and slots they were in when you died
  • Made XP progression a bit slower