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Super III

A challenging adventure-focused modpack that blends exploration, progression, skill-based combat, and community-driven world events. Designed for multiplayer fun and long-term survival worlds, this pack brings a fresh and dynamic experience survival

File Details

MC Super III v3.4.5

  • R
  • Dec 25, 2025
  • 8.84 MB
  • 539
  • 1.21.1
  • NeoForge

File Name

s3-345.zip

Supported Versions

  • 1.21.1

🎄 v3.4.5 - The Singularity & Infrastructure Update

Merry Christmas! This massive update marks a significant changes and a complete overhaul of the modpack's endgame infrastructure and server stability.

Note on Development Roadmap: This is one of the last updates we'll have for this modpack. Moving forward, the update cadence will slow down while i shifts focus to the development of a new major project (Legion). Enjoy this stable release!

⚙️ Technical Overhaul: Singularities (Re:Avaritia)

We have deprecated the static JSON implementation for Singularities.

  • Old Architecture: Standard Re:Avaritia JSON configuration.
  • New Architecture: Fully rewritten using KubeJS scripts.
  • Impact: This migration allows for complex logic, dynamic integration with other mods, and a more robust endgame progression system that wasn't possible with static files.

🧬 Hostile Neural Networks (HNN) Expansion

  • Implemented custom Datapacks and KubeJS scripts to register Data Models for mobs and bosses previously unsupported by HNN.
  • Players can now simulate drops for modded entities and bosses, significantly reducing the need for lag-inducing physical mob farms.

🕒 New Exclusive Mod: Project Time Master Reforged

Added our custom-developed mod to bridge the gap between Time Control and Tech.

  • World Manipulation: Manual control over Day/Night cycles (Rewind, Fast Forward, Stop).
  • ProjectE Integration: Restored IPedestalItem capability. Placing the Watch on a Dark Matter Pedestal now provides Tick Acceleration to nearby blocks/machines.

🚀 Server Performance & I/O Optimization

Addressed the recurrent "Lag Spike" issue caused by frequent synchronous autosaves.

  • Added ServerCore: Replaces the vanilla autosave thread. Configured for asynchronous saving and optimized intervals (30m), eliminating the "freeze" every 3 minutes.
  • Added FTB Backups 2: Implemented a reliable, automated backup solution independent of the world save thread.

➕ Mod Additions

  • Project Time Master: Reforged (Custom)
  • ServerCore (Performance/Async Save)
  • FTB Backups 2 (Data Safety)
  • Configured (In-game Config UI)

Happy Holidays from the Dev Team!