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⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.

Description

Stone to Tech

From primitive survival to advanced engineering — every step must be earned.

Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.

This is not a free-form sandbox — progression is intentional.

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⚙️ Core Concept

The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:

• Content is locked behind progression  
• Recipes, items, and entire mods unlock step by step  
• Advancement is guided through quests  
• Progression defines what you can and cannot do  

If something is missing, it is not unlocked yet.

 

🪨 Early Game – Survival First

The early game focuses on survival and exploration:

• No instant resource access (No Tree Punching)  
• Limited crafting options  
• Exploration is required to progress  
• Enhanced world generation (YUNG’s, Regions Unexplored)  

You are expected to struggle — and overcome it.

 

⚙️ Mid Game – Systems & Automation

Progression opens the door to mechanical systems:

• Create introduces rotational power and automation  
• Tinkers' Construct expands tool crafting  
• Infrastructure becomes essential  
• Automation gradually replaces manual work  

This phase is about building efficient systems.

 

🔋 Late Game – Industrial Scale

Endgame technology becomes available through progression:

• Mekanism for large-scale processing and energy  
• Refined Storage for digital storage  
• Draconic Evolution for high-tier equipment  

Nothing here is accessible without progression.

 

🧭 Exploration Matters

The world is designed to support progression:

• Overhauled structures (YUNG’s series)  
• New biomes and environments  
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)  

Exploration is part of the gameplay loop.

 

📜 Quest-Driven Progression

• Fully guided via FTB Quests  
• Clear unlock paths  
• Progression tied directly to quests  
• Designed to teach mechanics  

The quest system is your main guide.

 

🧠 Custom Systems

This pack uses heavy customization:

• KubeJS scripting  
• Custom recipes and restrictions  
• Stage-based progression control  

Everything is tuned to work together.

 

🚀 What Makes It Different

• True gated progression (not optional)  
• Strong balance between challenge and reward  
• Clear structure instead of chaos  
• Minimal grind, meaningful advancement  
• Designed for players who enjoy progression systems  

 

🧩 Summary

Stone to Tech is a structured journey:

From survival…  
to automation…  
to advanced technology.

 

🧾 Notes

• Not all recipes match their default versions  
• JEI may not show everything until unlocked  
• Progression controls access to most systems  

⚠ Interaction Notice

The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).

→ This can be toggled in the skill menu.

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📦 Mod List:

⚙️ Core & Progression

  • KubeJS
  • FTB Quests
  • Game Stages
  • Recipe Stages
  • FTB Teams
  • FTB Chunks
  • FTB Essentials
  • Team Stages

⚙️ Technology & Automation

  • Create
  • Create: New Beginnings
  • Create: Hypertubes
  • Create Railways Navigator
  • Create: Easy Structures
  • Mekanism
  • Mekanism Generators
  • Mekanism Tools
  • Mekanism Additions
  • Mekanism Curios
  • Refined Storage
  • Draconic Evolution

🛠️ Tools & Equipment

  • Tinkers' Construct
  • Tinkers' Thinking
  • Tinker's Compatibility
  • Tinker in Caves
  • Construction Wand
  • Botany Pots + Tiers
  • Mob Grinding Utils

🌍 World Generation & Exploration

  • Regions Unexplored + Expansion
  • TerraBlender
  • YUNG’s Better:
    • Mineshafts
    • Strongholds
    • Dungeons
    • Ocean Monuments
    • Jungle Temples
    • Nether Fortresses
    • Witch Huts
  • Formations (Overworld & Nether)
  • Bygone Nether
  • It Takes a Pillage
  • Lootr
  • Explorer’s Compass
  • Nature’s Compass
  • Antique Atlas

🐉 Mobs, Bosses & Adventure

  • L_Ender’s Cataclysm
  • Alex’s Mobs
  • Alex’s Caves
  • Mowzie’s Mobs
  • Baubley Heart Canisters
  • Improvable Skills

🧰 Quality of Life

  • JEI (Just Enough Items)
  • Jade
  • Mouse Tweaks
  • Polymorph
  • AppleSkin
  • Waystones
  • Enchantment Descriptions
  • Sophisticated Backpacks
  • Cosmetic Armor Reworked
  • Corpse

🎨 Immersion & Audio

  • AmbientSounds
  • Sound Physics Remastered
  • Presence Footsteps
  • Medieval Music
  • Exposure
  • Iam Music Player

Performance & Optimization

  • Embeddium
  • Oculus
  • FerriteCore
  • FastSuite
  • Clumps
  • Dynamic FPS
  • Fast Leaf Decay
  • Create Better FPS

📚 Libraries & Dependencies

(required for mods to run)

  • Architectury API
  • Cloth Config
  • Curios API
  • GeckoLib
  • Citadel
  • Placebo
  • Balm
  • Bookshelf
  • CreativeCore
  • Moonlight Lib
  • Resourceful Lib
  • HammerLib
  • CodeChicken Lib
  • Rhino
  • Zeta
  • UnionLib
  • Lionfish API
  • DragonLib
  • Libnonymous
  • Cupboard
  • CoolCatLib
  • Otyacraft Engine

🔧 Misc & Tweaks

  • Restricted Portals
  • Disenchantment Edit Table
  • Loot Integrations (multiple)
  • Pipez + Lag Fix
  • Searchables
  • Smart Particles
  • Cubes Without Borders