StaxksWorld - RPG Adventure

Staxks World: RPG Adventure—250-mod tech-and-magic mash-up. Automate with AE2 & LaserIO, bloom power in Botania, sling spells in Ars, raid Aether & Cataclysm bosses. Snarky FTB quests, custom loot, QoL tweaks, shader-ready. Rebuild, automate, ascend.

File Details

Staxks World - RPG Adventure-1.0.2

  • R
  • Jul 22, 2025
  • 2.98 MB
  • 13
  • 1.21.1
  • NeoForge

File Name

Staxks World - RPG Adventure-1.0.2.zip

Supported Versions

  • 1.21.1

📦 Mod-pack Update – vNEXT (2025-07-18)

Reminder: Back-up your world before first launch. Some recipes and NBT data may shift; run /crafttweaker reload once in-game if custom scripts are present.


🔄 Updated

Mod Key changes Heads-up for players & server ops
Bonsai Trees 4 Faster growth loop; optional “pruning shears” loot modifier. Custom tree JSON schemas bumped—check any datapacks.
Corail Tombstone 1.21 patch; new Soul Phylactery for XP storage. Re-generate config to expose fresh balance toggles.
Draconic Evolution Chaotic tier rebalance; async fusion crafting = fewer TPS dips. First use may re-sync injectors (brief visual flicker).
Eternal Starlight Two new constellations; skybox shader toggle; ritual MP desync fix. Review video-heavy clients—shader opt-out now possible.
L_Ender’s Cataclysm Adds boss “Abyssal Guardian”; structure injection rewrite. Fresh chunks = new loot; old dungeons untouched.
Polymorph Crafting preview UI polish; JEI sync bug squashed. No action required.
Sophisticated Backpacks Sorting upgrades get blacklist mode; armor-stand render fix. Backpack NBT unchanged—safe to hot-swap.

🆕 Added

Mod What it brings
Xycraft & Xycraft Machines Colored quartzite blocks, zychorium-powered automation, high-speed fabricator.
Industrial Foregoing Late-game ore processing, mob slaughter/essence systems, laser drills.
ProjectE EMC transmutation tables, energy collectors—classic Equivalent Exchange revival.
All the Compressed Up to 9×9×9 compression tiers for most blocks—perfect for ME drives.
Inventory Profiles Next One-click sorting, pattern-based inventory clean-ups, server-side rules.
Beautiful Enchanted Books Fancy glint & level badges on books—purely cosmetic.
Productive Bees & Productive Trees Breedable resource bees plus tree genetics for passive material farming.
ME Requester Auto-craft “shopping list” terminal for AE2.
Applied Mekanistics Bridges Mekanism gas/liquid/heat with AE2 networks.
PneumaticCraft: Repressurized Pressurized air tech, drones, and assembly lines.
Soulplied Energistics AE2 wireless cells bound to soul-bound inventories.
Modular Routers Lightweight item/fluid/XP relays with filter modules.
All the Arcanist Gear End-game armor & tools themed around arcane disciplines.
Ars Nouveau + Elemental + Elemancy + Ars Additions Spellcasting overhaul, elemental glyphs, new spell foci, baubles, and rituals.
Building Wands Range-based placement and undo for builders.
Almost Unified Automatic unification of duplicate ingots/ores across mods.

🗑️ Removed

Mod Why it’s gone
Savage Ender Dragon High AI-tick cost; vanilla dragon re-enabled for smoother end fights.
Chunk Loaders Redundant—several new mods provide safer, per-player chunkloading.
Carry On Conflicted with Pack-based block entity data; replaced by backpacks & routers.

⚠️ Post-update checklist

  1. First server boot may take longer—new worldgen & recipe maps.

  2. Run /advancedperipherals chunkloaders clear all if any orphaned loaders remain.

  3. Re-enable FTB Chunks claims for players relying on force-load.

  4. Encourage players to test ProjectE configs (EMC values) on a staging world before going live.

Happy crafting! 🛠️