StaTech Industry 2.0.3
What's new
Small patch mostly to fix a few oversights from 2.0.2 (ie. re-adding Flax Photosynthetic Chamber recipe) and fix some annoying (but not breaking) bugs.
As always, please make sure to file all issues on GitHub. Feedback in regards to progression, recipes, QoL, or anything else is also most welcome, though the Discord server is the best place for that.
Breaking Changes
- Removed String -> Wool Packer recipe due to base MI having the same recipe in the Compressor now.
- Re-added Flax to the Photsynthetic Chamber (it got lost during a refactor).
- Reduced Dragon Egg Energy Siphon recipe size to allow using 2 MV Energy Output Hatches instead of 3 for the Nutrient Rich recipe.
General Changelog
- Unified squid drops.
- Replaced Steam Chainsaw advancement.
- Blacklisted Sophisticated Inventory Interactions from Spectrum UIs and the Bank UI.
- Fixed quest typos.
- Fixed KubeJS lang issues.
- Retextured the Space Probes, Pizzas, Fries, and ABS Building Brick. Thanks Onion-Evan!
- Fixed Deposit tootip typos.
- Rebalanced Coke Cola and Bepsi.
- Removed Mono7 Font to resolve graphical bug where the standard vanilla space character was overwritten.
- Blacklisted removed food items from the Canning Machine.
- Added Spray Can support for many more blocks.
- Added Cotton -> String Macerator recipe.
- Added Ham to Pig Model Mob Crusher output.
- Updated some MI quest text to reflect recent changes.
- Added several Cutting Machine, Macerator, and Mixer recipes for various food items.
Companion Mod Changelog
- Fixed MI forcing a compile time/runtime Create dependency.
- Moved Mono7 Font to the companion mod since it is only needed for the Prospector Pick.