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Stars of Stone

A 1.7.10 modpack heavily focused on exploration and magic, particularly Thaumcraft and Chromaticraft. Plenty of dimensions to explore, with new structures to find in each.
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Stars of Stone v11.4.0 - Builder's Boon

File nameStars of Stone v11.4.0 CF.zip
Uploader
ShahelionShahelion
Uploaded
May 19, 2025
Downloads
80
Size
899.5 MB
Mod Loaders
Forge
File ID
6545570
Type
R
Release
Supported game versions
  • 1.7.10

What's new

v11.4.0 - Builder's Boon

### Important Notes:

Two very important notes for this update:

1: There is a new config option for Ars Magica:

-B:InscriptionRework=false

-If set to false: the mod uses standard behaviour, referred to hereafter as Classic Mode. Spell shapes can be used multiple times within a spell, spells have mana costs, and the player levels up by casting spells.
-Setting it to TRUE, however, switches to what I shall be calling Explorer Mode. Spells are slightly more limited in their crafting, but have no mana cost. In exchange, the player cannot level up from casting spells, so must obtain infinity orbs from dungeon loot and bosses.
-Classic Mode is the regular AM2 gameplay, and as such it will be the option that ships with the pack. However, Explorer Mode can be enabled in the config at any time.
-To support both options, and to fix several other bugs, the Arcane Compendium has been set to reveal all contents from the start, instead of unlocking as you go.

2: The Nether has been uncapped. It now stretches to the full world height. Unfortunately, Chromaticraft structures still generate with bedrock or unbreakable shielding stone in the upper half, but hopefully it won't be too noticeable. The various nether-roof-related progression unlocks for Chromaticraft still function. One is height-based, and the other requires finding a certain type of loot chest that appears in various structures. The bedrock rings at y=128 no longer have a death aura in them, but are still unbreakable. _Please_ give any feedback to have on this change, and PLEASE let me know if anyone has a way to reduce or outright remove the unbreakable stuff (ChC progression will still be possible, do not worry).

Other important things: 
-Swimming now works like in modern MC, use the sprint key (default CTRL) while swimming to activate it.
-Most of my custom blocks have been made much cheaper to craft overall.
-Sleep at any time!
-Custom structures can now generate in the End! If anyone knows how to make Recurrent Complex work in the Twilight Forest, please let me know.

--------------------------------------------------

Changelog: 

Mods:
-Updated Ars Magica to LTS-1.7.6-RE
-Updated Better Questing to 3.7.4-GTNH
-Updated Thaumic Tinkerer to 2.11.7-GTNH
-Updated Thaumic Boots to 1.4.4
-Updated Hardcore Ender Expansion to 1.12.3-GTNH
-Updated Twilight Forest to 2.7.5-GTNH
-Updated GTNHLib to 0.6.22
-Updated Angelica to beta40
-Updated ASJCore to 1.4.3.1
-Updated Netherlicious to 3.2.8
-Updated Salis Arcana to 2.1.0
-Updated TC4 Tweaks to 1.5.34
-Updated Chisel to 2.16.2-GTNH
-Added ModernKeyBinding Forge 2.1.0
-Added Chromatifixes 1.8.0 (unilock github)
-Added Chromaticraft AI Fixes 1.1 (CinderellaW4T github)
-Added BetterSleeping 1.2
-Added Aqua Acrobatics 0.0.2 (Ohwx github)
-Added Heart Crystals 1.1.1
-Added WDMla 2.7.2

Config:
-Removed Ocean and Frozen Ocean from Octorok biome list. Now they can only spawn in Deep Ocean. No more squid-bombing from the beach.
-Further reduced Alfheim elemental slime and manaseal creeper spawn rates.
-Disabled natural spawning of Dissolved, Paranoid Warrior, Vengeful Golem, Overanimated, and Quicksilver Elemental. They now only appear in special structures in certain dimensions (except Vengeful Golem and Overanimated, currently).
-Enabled Mangrove and Bamboo blocks in EFR. Bamboo grows like sugarcane in various biomes, and mangrove is obtained by tossing TF mangrove wood in a mana pool with an alchemy catalyst.
-Enabled Amethyst and Tuff in EFR. Amethyst geodes now actually generate, using Tuff and Geostrata Basalt.
-AM2: slightly buffed spell damage, increased number of summons/charms possible, set compendium to show everything from the start.
-Disabled "Respawn in End" in ASJCore, as it wasn't working right. This will rescue anyone trapped in an endless falling loop in the End.
-Disabled natural generation of Shoggoth lairs. Replaced with Shoggoth Metero structure.
-Removed chance for skeletons to have explosive arrows. Just no.
-Enabled Brittle Bedrock in Netherlicious. Replaces all bedrock in the ceiling of the Nether.
-Enabled TallNether in Netherlicious. The Nether now spans the full world height, with all that entails.
-LWJGL3FY: Fixed Canola not being harvested by machines.

Custom Items:
-Added three new sets of decorative blocks. Pyroscale, Tenebrick, and Verdiprism.
-New Trim, Mosaic, and Pillar blocks for all vanilla+ wood types (oak, birch, spruce, dark, jungle, acacia, cherry, mangrove, bamboo).
-Removed Balsam Resinless Bark, it already exists in Erebus itself.
-New block set: Kaleidostone. Comes in Stone, Tile, Bricks, and Crest versions, in 36 different colors. Crafted from stone and chroma berries.
-Added fancy version of Error Block.
-Added Woven Carpet blocks.

Scripts:
-Smeltery recipes for custom blocks are now 4x as efficient, and certain other crafted blocks are overall cheaper as well.
-Added recipes for remaining decorative blocks.
-Added Mana Alchemy recipe loops for Erebus wood types. Special logs not included.
-Added more blocks as valid heat sources for the Crucible. Experiment a bit!
-Added research entry for the Forgotten Charm (protects from Forgotten Shadows, which don't spawn, currently).
-Added recipes for new blocks, and the forgotten Speedy Sardine.

Structures:
-New: Abandoned Crucible, Forgotten Bastion, Dark Rift. These are now the only places to find Quicksilver Elementals, Paranoid Warriors, and Dissolved. Found in certain layers of the Deeper Caves, very far down.
-New: Opal Tower. Generates in the End, down near the bottom of the world, rarely.
-New: Shoggoth Meteor. Replaces Shoggoth Lairs.
-Altered Nether Roof structures to better fit with the TallNether. Combined Altar and Pillar, changed material of Shrine and Maze, moved small maze to the End sky.
-Nether Pillar now has a chance to contain the chest for Ominous Constructions.

Resource Packs:
-New pack: Chromaglaze. Alternative textures for wool, stained glass, and glazed terracotta.

Other:
-Fixed missing renames for Elvorium items.
-Renamed Alfheim variants of TiCon materials, to make them more obviously distinct, as they have different material stats and traits.
-New textures for Canopy Wood (Twilight Forest).
-Restored extra spell icons for AM2 (whoops).
-New texture for Astral Debris (sponge).

This mod has no additional files