Starhaven - Beyond the Gap

A Fantasy Progression pack, used to create a beautiful Starhaven forever world that goes beyond the gap of expectation and comfort. Come join us, a gift from the King Tallastar and Mind Gap Podcast community.
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Starhaven: Beyond the Gap -Release v1.0.1

File nameStarhaven Release 1 Client-1.0.1.zip
Uploader
King_TallyKing_Tally
Uploaded
Jun 27, 2026
Downloads
54
Size
10.5 MB
Mod Loaders
Forge
File ID
8326827
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

Starhaven: Beyond the Gap - v1.0.1

This update expands the cozy farming, food, storage, kitchen, tavern, and settlement side of Starhaven while also cleaning up worldgen and structure density for better performance.

Added:
- Storage Drawers for better bulk storage and workshop organization
- No Farmland Trample support to protect farms from accidental crop damage
- Additional Let’s Do food, farming, tavern, vineyard, brewing, herbal drink, bakery, and settlement content
- Let’s Do compatibility addons for better food-system integration
- Create: Central Kitchen for stronger Create + Farmer’s Delight kitchen automation
- Delightful Creators for expanded Create and Farmer’s Delight integration
- Display Delight, Compat Delight, and Some Assembly Required support
- New quest support for v1.0.1 farming, food, storage, kitchen, tavern, and market systems
- New Storage Drawers progression and recognition in the quest book
- New cozy food, market, tavern, and kitchen-themed quest content
- Expanded long-term Forever World gameplay loops for farms, pantries, kitchens, markets, taverns, breweries, vineyards, and settlements
- Additional performance support, including Chunk Sending, Memory LeakFix / AllTheLeaks, Saturn, BadOptimizations, Performance Tweaks, and Too Many Entities

Changed:
- Improved the storage progression path with Storage Drawers as a bulk-storage bridge before Tom’s Simple Storage and AE2
- Expanded Create/Farmer’s Delight automation options
- Adjusted the pack direction to better support long-term cozy settlement play
- Reduced worldgen and structure pressure for better performance and less overcrowded exploration
- Improved client-side performance expectations for fresh world loading and shader use

Removed:
- Towns and Towers
- Repurposed Structures
- Farmer’s Structures
- Let’s Do Addon Structures
- YUNG’s Better Caves
- YUNG’s Cave Biomes
- YUNG’s Bridges
- YUNG’s Extras
- Goblin’s Tyranny
- BloomingNature
- Naturalist
- Alex’s Mobs - Naturalist Compat
- Better F3

Removal notes:
- These removals were made to reduce structure spam, worldgen load, RAM pressure, and overly crowded exploration.
- BloomingNature was also removed after causing startup issues during testing.
- Existing worlds may retain already-generated structures, terrain, blocks, or entities from removed mods.
- New worldgen changes are most noticeable in fresh worlds or newly generated chunks.

Known notes:
- Some new food, crop, plant, and settlement content may require newly generated chunks or alternate acquisition methods.
- Food variety has expanded significantly.
- Recipe overlap may still exist, but compatibility and recipe cleanup systems are included to reduce unnecessary clutter.
- Players should use the matching v1.0.1 server pack for multiplayer once available.
- Recommended RAM is 10–12 GB.
- For smoother testing, use 6–8 render distance, 4–6 simulation distance, and disable shaders on weaker PCs.

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