Description
Just an ordinary modpack made by myself. It is being created when I am learning KubeJS. So, it is a little simple.
Due to my personal skill level, the textures for custom items don't look particularly impressive... but at least they won't be hideous.
In this modpack, the uncrafting table is the ultimate item with 14 chapters of tasks, and players are recommended to play it in a superflat world(The best option is the overworld preset, but the default preset will also work, though the difficulty will be significantly increased) in peace difficulty. Moreover players must automate the production of almost all kinds of materials, following the recipes that I significantly modified.
The purpose of this modpack is to make full use of as few mods and custom items as possible to complete a process, which made it difficult to produce on a large scale in the early versions (therefore, AE2 was added in version 0.0.4, storagedrawer was added and AE2's modifications were improved in version 0.0.5), and Thermal Foundation only provides materials (but may include complete Thermal Series in the future), and most of the accessory mods(except Create: Steam 'n' Rails, which provides a rich variety of railway types) of Create haven't been added.
However, this modpack allows players to skip levels in some ways, such as obtaining uncrafting tables from loots and creating creative crate through blueprint gun printing. When more mods (such as the Ender IO) are added, the process of this modpack will undergo significant changes, and the path for skipping levels will also change.

Don't be afraid, these items are easy to get, and the singularity of the uncrafting table has not yet been added.
Please tell me if you've found any bugs or dissatisfaction.
Known issue: Some launchers may fail to start it for the first time after importing, but can start normally afterwards.
The letters on the cover also resemble the arrangement of task points.
这只是个我个人创作的普通的模组包,是我学习KubeJS的结果,所以略显简陋。此外,由于个人水平,自定义物品的材质没什么好看的地方……不过至少不会难看。
在这个模组包中,拆解台是14章的最终物品。建议玩家在和平难度的超平坦世界中游玩,最好是主世界预设,不过默认预设也可以,就是难度会大幅度提升。此外,玩家必须自动化生产大部分材料,而且我魔改了不少配方。
该整合包的宗旨是充分利用尽可能少的模组与自定义物品来完成一个流程,这导致早期版本中前期大规模生产难度大(因此0.0.4版本加入了AE2,0.0.5版本加入了抽屉模组并完善了AE2的魔改),而且热力基本仅仅是作为提供材料而存在(但是以后可能包含完整的热力系列),也没有加入机械动力的大部分附属(只加入了气鸣铁道用于丰富轨道种类)。
但是,这个包又允许玩家以部分方式逃课,比如从战利品箱获取拆解台、通过蓝图炮打印创造板条箱。等到更多模组(比如末影接口)加入时会对流程大改,逃课路径也会变化。

别怕,这些东西都容易获取,而且还没有要合成拆解台奇点。
发现任何漏洞或者不满意的地方都可以告诉我。
已知问题:部分启动器导入后第一次启动会失败,但是之后可以正常启动。
封面的字母也是任务点排列的样子。


