File Details
Spectral Seas-1.0.0.zip
- R
- Jan 27, 2026
- 147.19 MB
- 27
- 1.20.1
- Fabric
File Name
Spectral Seas-1.0.0.zip
Supported Versions
- 1.20.1
A release version!
Significant changes since the last Beta:
- Removed some unused large assets. Smaller pack!
- Added an About screen.
- Spawning adjustments to prevent vanilla mobs from being crowded out by modded mobs
- Add some instructions to the Eccentric Tome lore. The tome also only has the guidebook in it initially.
- Pirates occasionally drop grog
- Game days are now 20 minutes long. Nights are still 10 minutes.
- You can now burn various types of shells to get bonemeal.
- Prevented otters from boarding ships.
- Simplified and improved pirate ship navigation.
- Replaced KubeJS scripts for ship upgrades with a new mod.
- Fixed ship damage not being persisted on save.
- Updated Elder Guardian Loot tables with sweet trident stuff.
- Tweaked and reorganized advancements
- Made potato plants more likely to drop a poisonous spud. For Reasons.
- Replaced wooden tool tier with seashell
- Worldgen tweaks for more high terrain, which also makes Topaz geodes easier to find.
- Supply sacks in shipwrecks are now randomly filled from loot tables.
- Fixed damage amounts to equipment found in tower chests.
- Made village generation more likely.
- Made ruined portals more common.
- Wearing both diving suit and diving leggings now gives slowness.
- Shears are copper now.
- Wild boars are now larger and more aggressive.
- New messages in bottles, and edits to old ones.
- Beachcombing! Look for patches of suspicious sand on beaches.
- Made hermit crab shell drops worse.
- Added ocean trenches to deep oceans.
- Pirates attack in Cogs instead of Briggs at lower local difficulty.
- Tweaked distribution for underwater structures.
- Slightly less blighted trashslot icon.
- Add map tiles and markers for Swampier Swamps villages.

