File Details
FSG Space Architect 1.6.0
- R
- Aug 28, 2019
- 1.58 MB
- 153
- 1.12.2
File Name
FSG Space architect-1.6.0.zip
Supported Versions
- 1.12.2
This is major update of the pack, notably replacing Electroblob's Wizardry with Cyberware (Robotic parts).
Please note there's a couple breaking changes:
- All WarpDrive mounted item upgrades will be lost. Dismount them before updating, then mount them back. Previous upgrades are visible in server logs if needed.
- Electroblob's Wizardry is removed. It's recommended to remove all the mod items from your storage systems prior to updating.
For server owners, consider deleting the config/netherex, config/warpdrive and script folders before upgrading.
Mods changes:
- Added Cyberware (Robotic Parts)
- Updated BuildingGadgets, DankNull, EnderCore, JAOPCAAgriculture, JustEnoughIDs, minecolonies, mysticallib, MysticWorld, NuclearCraft, p455w0rdslib, Pam's HarvestCraft, randompatches, Roots, UndergroundBiomesConstructs, WarpDrive
- Removed Electroblob's Wizardry (too unstable)
- Removed JustEnoughIDs Integration (no longer needed)
Notable gameplay changes:
- Added guidance on how to get started with TechGuns
- Cyborgs are found on the city planets. Radio will only work on those planets.
- Changing dimension with planet jumping, ships or /space should no longer place player outside the world border.
- New nether portals won't open if they lead outside the world border. In case of doubt, break and relight existing ones.
- Enantiomorphic reactor & Stargate rotation are fixed.
Known issues:
- Too many zombies are spawning in the nether

