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FSG Space Architect

Build your custom ships

File Details

FSG Space Architect 1.6.0

  • R
  • Aug 28, 2019
  • 1.58 MB
  • 153
  • 1.12.2

File Name

FSG Space architect-1.6.0.zip

Supported Versions

  • 1.12.2

This is major update of the pack, notably replacing Electroblob's Wizardry with Cyberware (Robotic parts).

Please note there's a couple breaking changes:

- All WarpDrive mounted item upgrades will be lost. Dismount them before updating, then mount them back. Previous upgrades are visible in server logs if needed.

- Electroblob's Wizardry is removed. It's recommended to remove all the mod items from your storage systems prior to updating.

 

For server owners, consider deleting the config/netherex, config/warpdrive and script folders before upgrading.

 

Mods changes:

- Added Cyberware (Robotic Parts)
- Updated BuildingGadgets, DankNull, EnderCore, JAOPCAAgriculture, JustEnoughIDs, minecolonies, mysticallib, MysticWorld, NuclearCraft, p455w0rdslib, Pam's HarvestCraft, randompatches, Roots, UndergroundBiomesConstructs, WarpDrive

- Removed Electroblob's Wizardry (too unstable)
- Removed JustEnoughIDs Integration (no longer needed)

  

Notable gameplay changes:

- Added guidance on how to get started with TechGuns

- Cyborgs are found on the city planets. Radio will only work on those planets.

- Changing dimension with planet jumping, ships or /space should no longer place player outside the world border.

- New nether portals won't open if they lead outside the world border. In case of doubt, break and relight existing ones.

- Enantiomorphic reactor & Stargate rotation are fixed.

 

Known issues:
- Too many zombies are spawning in the nether