File Details
FSG Space Architect 1.3.2
- B
- May 22, 2019
- 2.08 MB
- 93
- 1.12.2
File Name
SpaceArchitect-1.3.2.zip
Supported Versions
- 1.12.2
Mods changes:
- Added MineMenu (press F)
- Removed modnametooltip (redundant)
- Removed StepAssist (conflicting with TechGuns, among others)
- Updated ActuallyAdditions, ArmoryExpansion, BiomesOPlenty, BloodMagic, CommonCapabitilies, CraftTweaker2, CyclopsCore, journeymap, Mantle, mcjtylib, Mekanism, minecolonies, Modpack Configuration Checker, pneumaticcraft-repressurized, SGCraft, TinkersComplement, tombstone, WarpDrive, woot
Notable gameplay changes:
- Added alternate options to get Woot components, Nether stars and AE2 presses
- Added excavate modifier to EnderIO enchanter (lost during initial release)
- Added vanilla crafting for Woot recipes
- Removed Festive creeper and Trollager terrain damage
- Removed BetterFPS update checker
- Updated final progression towards creative flight
- Updated Mekanim wind generator recipe to discourage spamming it
- Fixed FoV changing with speed
- Fixed AgriCraft weeds preventing any decent crossbreeding
- Fixed overlaps in default keybinding
- Fixed intermittent crashes at boot (removed Forestry crates)
- Fixed too many variations still visible in JEI (facades, broken spawners, soul vials, morbs and fluid containers)
- Fixed various spawners exploits in IndustrialForegoing, etc.
- Fixed TechGuns mobs preventing other spawns from vanilla, Mekanim, primitive mobs, etc.
- Fixed typo in TwilightForest portal key hints
- Fixed overlapping recipe for Mekanism boiler
- Fixed nugget, ingot, stick, block and gears metal recipes
Known issues:
- Too many zombies are spawning in the nether

