Slimes Resurgence

A progression-driven RPG modpack set in the world of Velmoria, built for the Slimes SMP

File Details

Slimes Resurgence BETA-2.0.4.zip

  • B
  • Jan 4, 2026
  • 96.50 MB
  • 17
  • 1.20.1
  • Fabric

File Name

Slimes Resurgence BETA-2.0.4.zip

Supported Versions

  • 1.20.1

Slimes Resurgence 2.0.4

This Week in Velmoria

Patch Notes

Update 2.0.4 is a defining step in Velmoria’s progression philosophy. Where previous updates narrowed the road, this one erects proper gates; intentional barriers that exist not to stop you, but to ensure that when you pass through them, it means something.

General

  • Fixed a CCA:World version mismatch between Resurgence Core and BOMD.
  • Dimension access is now dependent on a series of factors, usually an advancement requirement.
  • Bestiary now correctly shows discovered mobs.
  • Edicts now grant advancement rewards as well as modifiers!
  • Removed MCDW as there were just too many melee weapons in the game.
  • Fixed cow, sheep, pig and spider textures.
  • Updated Too Many Bows loot tables.
  • Level unlock screen now groups by equipment type, then mod, then slot.
  • Added background texture for the player title screen.
  • Now player name displays by default, press ] to toggle this.
  • Boss bars are now toggleable with the [-] key.
  • Fixed an animation bug with bows.
  • Bows now require you to aim to shoot, right click aim, left click fire.

Class Changes

  • Huge changes for ranged in this update, we've been looking at some of the weapons available, and it's not good enough.

    • Ranged users are getting a big boost in variety with the addition of Too Many Bows.
  • New Class: Berserker

    • The berserker spell book is unlocked at level 60 and enables high damage using Rage power.
    • This is meant to be an option for melee users at high levels, as other styles have high level options too.

Levelling

  • Level sync finally works! Reads data from puffish and throws out any regressive level updates.

  • Dimensions are now locked behind level requirements (among other things).

  • Adjusted level requirements for all elytra types.

  • Level caps have changed slightly in this update. New level caps are as follows:

    • 20 for all players at base level.
    • 35 after defeating the Forsaken Magus.
    • 40 after defeating the Gauntlet.
    • 65 after defeating the Ender Dragon.
    • 99 after defeating Conjunctivius.
  • Added Level requirements to the following mods:

    • Spellblades and Such
    • Simply Swords (Uniques)
    • Berserkers
    • Too Many Bows
    • Mythic Metals (Armor)
    • Dungeon Now Loading

Balance Changes

  • Removed the following items from the game, either due to aesthetic reasons, bugs, or they are too strong:
    • Flint Berserker Axe
    • Stone Berserker Axe
    • Iron Berserker Axe
    • Gold Berserker Axe
    • Flaming Ruby Upgrade Template
    • Dark Bow
    • Arcane Bow
    • Blazing armor set
    • Frozen armor set
    • Frostbite
    • Arc Heavens
    • Dragons Breath
    • Burnt Relic
    • Crimson Nexus
    • Radiance
    • Ethereal Hunter
    • Spectral Whisper
    • Astral Bound
    • Flame Bow
    • Necro Flame Bow
    • Scatter Bow
    • Torchbearer

Known Issues

  • Left-click firing has no animation without aiming.
  • Shields are able to parry without the required level.

Mod Changes

Updated

  • Resurgence Core
  • Inventory Particles
  • Wavey Capes
  • Entity Culling
  • EMF
  • ETF
  • Addons Lib
  • Colorwheel
  • Scholar
  • Connectible Chains
  • MossyLib
  • Mythic Metals
  • Chunks Fade In
  • Variants&Ventures
  • Mob Journal
  • Loot Integrations: Moogs

Added

  • Mehabel Creatures Draugr
  • FTB Filter System
  • Access Denied
  • Too Many Bows
  • Bow Mechanics Overhaul
  • Camera Overhaul
  • First Person Model
  • Dynamic Crosshair
  • Loot Beams Refork
  • Berserker

Removed

  • MCDW
  • More Mob Variants
  • Loot Beams

Looking Ahead