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Ranging from cooking your perfect meal to forging fantastic metals, mechanical contraptions, and harvesting souls for magic!

Description

 

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This modpack focuses on creating a cohesive experience by integrating multiple mods seamlessly, with branching progression that aims to combine Create (6.0!), Tinkers Construct and Malum, inserting them into a vibrant world with a bounty of delicious food, wonderful flora and animals and beatiful landscapes.

New content and reworks for most aspects of the game, including but not limited to:

  • Setting your spawnpoint with campfires
  • Reworks to food values and effects
  • Days now last twice as long as nights
  • Custom reworks to most materials from Tinkers
  • Villages are gone, and likely their inhabitants and adversaries will be leaving permanently as well
  • Hefty changes to Tinkers content (notably slime parts are gone)
  • Enchanting is replcaced by reworked Tinkers modifiers
  • Custom automation chains for the industrial-minded

Note: Modpack is in development and not everything is final, or implemented (specifically Malum has received few changes), the End will probably be cut due to lack of interest in attempting to fix it, unless a mod manages to do so in a compatible way. Enchanting tables might be reutilized and aren't disabled yet

Thanks to:

  • asof- for helping with coding and making the UI button textures, and others
  • Kuai - made the Chieftain Crab feast model, more texturework
  • Raspberry Flavoured - Inspiration, as well as some textures with permission

Resource packs:

If you are interested in a more vanilla experience of my ideas, try Hint of Mint