Simba Create SMP

Create-powered NeoForge SMP with factories, trains, aircraft, colonies, exploration, PvE, and multiplayer QoL.

File Details

Simba Create SMP 0.12.1 Heavy

  • B
  • Jul 14, 2026
  • 31.47 MB
  • 17
  • 1.21.1
  • NeoForge

File Name

Simba Create SMP-0.12.1-Heavy-CF-With-Overrides-CurseForge.zip

Supported Versions

  • 1.21.1

Simba Create SMP 0.12.1

Release type: Beta
Minecraft: 1.21.1 NeoForge
Profiles: Heavy, Lite, and Server

Added

  • The Roads More Travelled on Heavy, Lite, and Server. Frequently travelled terrain gradually develops visible paths, including in the existing world from the time of update onward.
  • Petting with a survival-safe tame profile: six pets per player, a kill plus 50%-health requirement, 20% base tame chance, saddle-required mounts, and boss/raid-mob exclusions.
  • Extreme Sound Muffler on Heavy and Lite for individual sound-event volume and mute control.
  • Dark Mode Everywhere on Heavy and Lite, bringing dark UI treatment to bright mod screens such as Tom's Simple Storage and Iron Chests.
  • Simba Chat Format resource pack, changing normal chat to Name: message while preserving FTB Ranks name styling.
  • First-run Default Options resource-pack defaults for fresh installs.

Changed

  • FallingTree now supports large mixed-log custom trees, with whole-tree detection and 2,048-block scan/fell limits.
  • Undead Nights is now built for slow, dense, readable horde combat:
    • Horde, Elite, and Demolition zombies: 40 → 24 HP.
    • Movement speed: 40% slower than their previous setting.
    • Horde mobs no longer stack into wall- or fence-scaling piles.
    • Surviving horde mobs burn in daylight.
    • Lure effects remain atmospheric but cannot summon surprise hordes.
    • Horde size, variety, warnings, and scheduled siege nights remain intact.
  • Server autosave is staged at 15 minutes rather than 5, reducing repeatable save hitches while normal saves and the FTB backup schedule remain in place.
  • The Simba title on the main menu is now static; the animated background remains.
  • Client exports contain only the first-run resource-pack baseline, Simba UI art, and the skin compatibility fix. Personal settings and server/world rules are no longer overwritten on updates.

Removed

  • Forced options.txt deployment. Updates no longer reset player controls, video settings, keybinds, accessibility options, or chosen resource packs.
  • Forced servers.dat deployment. Fresh installs start with an empty server list, and existing players keep their own entries.
  • Client copies of server/world tuning and personal shader, FPS, shield, and gameplay configs. Fresh installs generate their own local preferences; multiplayer rules remain server-authoritative.

Server Notes

  • 0.12.1 requires the matching server update because TRMT, FallingTree, and Undead Nights are server-authoritative.
  • Back up the world before first boot with TRMT. If TRMT is ever removed, run its documented conversion command on loaded chunks first.
  • Dynamic Undead Nights scaling deliberately remains off; the staged profile uses predictable fixed values instead.