Shotgun Secretary

A modpack centered around the Epic Fight mod and providing customizable, realistic visuals to Minecraft

File Details

Shotgun Secretary-V6.3.zip

  • R
  • Jun 2, 2025
  • 9.63 MB
  • 22
  • 1.20.1
  • Forge

File Name

Shotgun Secretary-V6.3.zip

Supported Versions

  • 1.20.1

Changes

  • Added: "Enchantment Descriptions"
  • Updated: "Subtle Effects", "Solas Shader", "InsaneLib", "Horseman"
  • Adjusted: DELETED the "Incubation" mod as its structure was generating too frequently and there was no config to lower the frequency.
    DELETED "Guard Epic".
    [Bountiful] "boardGenFrequency" set to 1 from 0.6 since the mod did not accept 0.6 as a value and defaulted back to 2.
    [Epic Fight] "canSwitchPlayerMode" set to true from false since the 20.11.2 update defaulted this to false (which isn't supposed to be that way).
    [Epic Fight] "initialMode" set to 0 from 1 (0 = vanilla building mode, 1 = epic fight combat mode).
    Disabled "Epic Fight Bow tweak" due to compat issues with "Epic Fight" 20.11.2.

 

Known Issues (NEW)

  • "Guard Epic" apparently doesn't work. I've spent a total of 5 hours doing just about everything to fix it in order to come to this conclusion. Not sure how I didn't realize this issue before.
  • "Epic Fight Bow tweak" is incompatible with "Epic Fight" 20.11.2 so I am disabling the former for now.

 

Known Issues (Haven't fixed yet)

  • "Universal Bushy Leaves" causes major frame drops when enabled and renders incorrectly when using "Fast Leaves" setting with certain shaders.
  • "Stay True" includes some bushy leaf textures which don't render correctly on "Fast Leaves" setting with certain shaders (You have to delete these manually if you want them gone from the resource pack. I already tried and it added them back when I uploaded V6.1 of the modpack).
  • Crashed when messing with certain configs using in-game config editor.
  • Villagers randomly become reflective?
  • Hysteria shaders don't render the armor on mobs correctly for some reason.
  • "Rethinking Voxels" shader is a bit wonky though I'm on a laptop so IDK maybe I can't run it well.