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Ship Central's Fantasy Lite

A light, fantasy-themed modpack with a focus on QOL

File Details

Fantasy_Lite_SC-1.2.4.zip

  • R
  • Feb 3, 2023
  • 154.34 KB
  • 36
  • 1.18.2

File Name

Fantasy_Lite_SC-1.2.4.zip

Supported Versions

  • 1.18.2

1.2.4
Mods Added:
Ars Instrumentum - Sarenor
Potion Bundles - IchHabeHunger54, Minecraftschurli
ekaC - xhanhh

 

Mods Removed:
Mobs & Growths: Reborn - VladPies

 

Mods Updated:
Balm - BlayTheNinth
Better Leveling - mimimimid
Botany Pots Tiers - Ultramegaaa
CodeChicken Lib 1.8.+ - covers1624
Collective - Serilum
Inventory Profiles Next - mirinimi
liblPN - mirinimi
Macaw's Lights and Lamps - sketch_macaw
Re-chisled - SuperMartijn642
SuperMartijn642's Core Lib - SuperMartijn642
Tinkers Construct - mDiyo
WTHIT - badasintended

 

Mods Left Unupdated:
Enemy Expansion - InfernalStudios
Extended Creative Inventory - Serilum
Immersive Armors - Conczin
Inventory Totem - Serilum
Softer Hay Bales - Serilum

Notes:

Mobs & Growths has a really nice aesthetic, but I was unable to find any of its biomes, even with the nature's compass. If a fix comes out at some point, I might add it back. If any issues occur due to its removal, please let me know in the comments!

As for the unupdated mods, each has its reasons:
Enemy Expansion is already a bit of a mess and creates some compatibility difficulties, but its trolls and new creeper varieties don't seem to add anything of value. While I would like to update just for the vampires and bugfixes, unfortunately it comes with a lot of baggage that would require me messing with the configs. There might come a day where I release a new version with the update and configs to balance mob spawns, today is not that day.

All of the unupdated Serilum mods are small QOL mods that only packaged together the Forge and Fabric mods in one bundle. While convenient for the mod author, this only adds unnecessary bulk to the pack.

The most recent Immersive Armors update seemed to change little of value except remove an item (for rework?). Once a new, more substantial update comes out, I will update it with the pack.

If you read these changelogs and have been enjoying the pack, here is a quick update on where the pack may be headed:

I plan on having a massive balance update at some point since ProjectE completely throws the balance of everything else out of whack. (e.g., ring of free creative flight, etc, which makes the CreRaces faries not worthwhile and makes Elytras and the Reliquary blow-up flamingo irrelevant) Unfortunately, this will require the removal of certain core mods as well as some peripheral mods (e.g. easy spikes is a great mod, but between Dark Utilities and Supplementeries, it has become irrelevant. Let me know your thoughts as to whether this is something you would want! If I do, I would continue the 1.2.X tree as a Project E included version and have 1.3.X+ versions be no Project E versions. Also, let me know your thoughts on the Fairy Dragons! (dragonmod) mod! I like the dragons, but the biomes are pretty gross and the author no longer updates the 1.18.2 version. This is a mod that I might remove in the no ProjectE version. Thanks for your interest in this pack and I hope to have more updates in the future to really make it shine :)