File Details
SGBSWSPMC-0.4-BETA.zip
- B
- Jun 4, 2018
- 809.55 KB
- 66
- 1.12.2
File Name
SGBSWSPMC-0.4-BETA.zip
Supported Versions
- 1.12.2
BETA 0.4
Bugfixes, made The Beneath great again, updated mods, stopped dynamic trees from taking over your worlds, made taint more dangerous fun, some performance improvements, ...
Updated Mods
- Dynamic Trees (0.7.7d → 0.7.7e)
- Small fixes, prevents some cascading chunk gen lag
- Farming for Blockheads (3.1.12 → 3.1.17)
- Fixes and improvements
- Immersive Tech (1.3.8 → 1.3.10)
- JEI integration
- Fixed crashes related to breaking multiblocks
- JEI (4.9.1.179 → 4.9.1.188)
- Fixes and improvements
- Primal Core (0.6.54 → 0.6.56)
- Fixed bugs and crashes
- Added Thaumcraft aspects
- Cauldrons now retain inventory when broken if they have a lid on
- VanillaFix (1.0.4-35 → 1.0.7-72)
- Fixed the annoying random falling damage bug
- Fixed bugs and issues with sponge compatibility
- Increased block and item ID limits
- Thaumcraft (6.1.BETA13 → 6.1.BETA15)
- Added Vis Batteries, Vis Generator, Stabilizer and Stock Seal
- Lots of fixes and improvements
- Balance changes
- Aquaculture (1.6.2 → 1.6.4)
- Fixed bugs
- Better With Mods (2.1.18 → 2.1.22)
- Fixes and optimizations
- Added Thaumcraft aspects
- HC Beds no longer prevents Thaumcraft progression
Removed mods
- Just Enough Dimensions
- I never got around to creating proper custom dimensions so it was just sitting there useless.
- Dynamic Lights
- Replaced with albedo
- Wizardry
- Just too incomplete to be fun to play with. Will be revisited later if updated.
New mods
- Albedo (+ WeissAlbedo)
- Alternative to dynamic lights
Dynamic Trees
- Lowered seed voluntary drop rate from 0.25 to 0.1
- Seed plant rate lowered from 0.125 to 0.05
- Log harvest multiplier increased from 1 to 1.25
Better with mods
- Disabled HC Spawn
- HC Structures was still lingering, disabled it for real this time
- Disabled HC Stumping
- Stumps/roots were a bit too hard to remove by hand without burning them or doing something silly (read: “TNT”). Thus the overall gameplay value seemed to just act as a major annoyance.
The Beneath
- The Beneath was a lackluster, there simply just was not enough of a reason for going in there instead of mining in the overworld. This might change things a bit.
- Drastically increased ore generation for vanilla ores in The Beneath
- Coal
- Vein size: 16 → 24
- Veins: 32 → 36
- Lapis
- Vein size: 8 → 10
- Veins: 12 → 16
- Redstone
- Vein size: 12 → 14
- Veins: 14 → 16
- Iron
- Vein size: 16 → 24
- Veins: 24 → 28
- Gold
- Vein size: 8 → 12
- Veins: 8 → 12
- Diamond
- Vein size: 8
- Veins: 4 → 5
- Emerald
- Vein size: 4 → 6
- Veins: 2 → 3
- Added entries for modded ores
- IE Copper
- Vein size: 8
- Veins: 12
- IE Bauxite
- Vein size: 8
- Veins: 10
- IE Lead
- Vein size: 8
- Veins: 10
- IE Silver
- Vein size: 6
- Veins: 10
- IE Nickel
- Vein size: 4
- Veins: 8
- IE Uranium
- Vein size: 4
- Veins: 8
- Crossroads Tin
- Vein size: 4
- Veins: 10
- Thaumcraft Amber
- Vein size: 3
- Veins: 8
- Thaumcraft Cinnabar
- Vein size: 3
- Veins: 8
- Thaumcraft Quartz
- Vein size: 6
- Veins: 12
- Increased dungeon spawn chance from 8 to 16
- Reduced shadow spawn weight from 50 to 25
Survival Tweaks
- Disabled damage from breaking Nether Warts
Thaumcraft
- Increased taint spread rate by 50%
- Lowered magical forest generation weight from 5 to 3

