SGBSWSPMC-0.4-BETA.zip
What's new
BETA 0.4
Bugfixes, made The Beneath great again, updated mods, stopped dynamic trees from taking over your worlds, made taint more dangerous fun, some performance improvements, ...
Updated Mods
- Dynamic Trees (0.7.7d → 0.7.7e)
- Small fixes, prevents some cascading chunk gen lag
- Farming for Blockheads (3.1.12 → 3.1.17)
- Fixes and improvements
- Immersive Tech (1.3.8 → 1.3.10)
- JEI integration
- Fixed crashes related to breaking multiblocks
- JEI (4.9.1.179 → 4.9.1.188)
- Fixes and improvements
- Primal Core (0.6.54 → 0.6.56)
- Fixed bugs and crashes
- Added Thaumcraft aspects
- Cauldrons now retain inventory when broken if they have a lid on
- VanillaFix (1.0.4-35 → 1.0.7-72)
- Fixed the annoying random falling damage bug
- Fixed bugs and issues with sponge compatibility
- Increased block and item ID limits
- Thaumcraft (6.1.BETA13 → 6.1.BETA15)
- Added Vis Batteries, Vis Generator, Stabilizer and Stock Seal
- Lots of fixes and improvements
- Balance changes
- Aquaculture (1.6.2 → 1.6.4)
- Fixed bugs
- Better With Mods (2.1.18 → 2.1.22)
- Fixes and optimizations
- Added Thaumcraft aspects
- HC Beds no longer prevents Thaumcraft progression
Removed mods
- Just Enough Dimensions
- I never got around to creating proper custom dimensions so it was just sitting there useless.
- Dynamic Lights
- Replaced with albedo
- Wizardry
- Just too incomplete to be fun to play with. Will be revisited later if updated.
New mods
- Albedo (+ WeissAlbedo)
- Alternative to dynamic lights
Dynamic Trees
- Lowered seed voluntary drop rate from 0.25 to 0.1
- Seed plant rate lowered from 0.125 to 0.05
- Log harvest multiplier increased from 1 to 1.25
Better with mods
- Disabled HC Spawn
- HC Structures was still lingering, disabled it for real this time
- Disabled HC Stumping
- Stumps/roots were a bit too hard to remove by hand without burning them or doing something silly (read: “TNT”). Thus the overall gameplay value seemed to just act as a major annoyance.
The Beneath
- The Beneath was a lackluster, there simply just was not enough of a reason for going in there instead of mining in the overworld. This might change things a bit.
- Drastically increased ore generation for vanilla ores in The Beneath
- Coal
- Vein size: 16 → 24
- Veins: 32 → 36
- Lapis
- Vein size: 8 → 10
- Veins: 12 → 16
- Redstone
- Vein size: 12 → 14
- Veins: 14 → 16
- Iron
- Vein size: 16 → 24
- Veins: 24 → 28
- Gold
- Vein size: 8 → 12
- Veins: 8 → 12
- Diamond
- Vein size: 8
- Veins: 4 → 5
- Emerald
- Vein size: 4 → 6
- Veins: 2 → 3
- Added entries for modded ores
- IE Copper
- Vein size: 8
- Veins: 12
- IE Bauxite
- Vein size: 8
- Veins: 10
- IE Lead
- Vein size: 8
- Veins: 10
- IE Silver
- Vein size: 6
- Veins: 10
- IE Nickel
- Vein size: 4
- Veins: 8
- IE Uranium
- Vein size: 4
- Veins: 8
- Crossroads Tin
- Vein size: 4
- Veins: 10
- Thaumcraft Amber
- Vein size: 3
- Veins: 8
- Thaumcraft Cinnabar
- Vein size: 3
- Veins: 8
- Thaumcraft Quartz
- Vein size: 6
- Veins: 12
- Increased dungeon spawn chance from 8 to 16
- Reduced shadow spawn weight from 50 to 25
Survival Tweaks
- Disabled damage from breaking Nether Warts
Thaumcraft
- Increased taint spread rate by 50%
- Lowered magical forest generation weight from 5 to 3
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