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SGBSWSPMC

Stellaris Got Boring So We Started Playing Minecraft

File Details

SGBSWSPMC-0.4-BETA.zip

  • B
  • Jun 4, 2018
  • 809.55 KB
  • 66
  • 1.12.2

File Name

SGBSWSPMC-0.4-BETA.zip

Supported Versions

  • 1.12.2

BETA 0.4

Bugfixes, made The Beneath great again, updated mods, stopped dynamic trees from taking over your worlds, made taint more dangerous fun, some performance improvements, ...

Updated Mods

  • Dynamic Trees (0.7.7d → 0.7.7e)
    • Small fixes, prevents some cascading chunk gen lag
  • Farming for Blockheads (3.1.12 → 3.1.17)
    • Fixes and improvements
  • Immersive Tech (1.3.8 → 1.3.10)
    • JEI integration
    • Fixed crashes related to breaking multiblocks
  • JEI (4.9.1.179 → 4.9.1.188)
    • Fixes and improvements
  • Primal Core (0.6.54 → 0.6.56)
    • Fixed bugs and crashes
    • Added Thaumcraft aspects
    • Cauldrons now retain inventory when broken if they have a lid on
  • VanillaFix (1.0.4-35 → 1.0.7-72)
    • Fixed the annoying random falling damage bug
    • Fixed bugs and issues with sponge compatibility
    • Increased block and item ID limits
  • Thaumcraft (6.1.BETA13 → 6.1.BETA15)
    • Added Vis Batteries, Vis Generator, Stabilizer and Stock Seal
    • Lots of fixes and improvements
    • Balance changes
  • Aquaculture (1.6.2 → 1.6.4)
    • Fixed bugs
  • Better With Mods (2.1.18 → 2.1.22)
    • Fixes and optimizations
    • Added Thaumcraft aspects
    • HC Beds no longer prevents Thaumcraft progression

Removed mods

  • Just Enough Dimensions
    • I never got around to creating proper custom dimensions so it was just sitting there useless.
  • Dynamic Lights
    • Replaced with albedo
  • Wizardry
    • Just too incomplete to be fun to play with. Will be revisited later if updated.

New mods

  • Albedo (+ WeissAlbedo)
    • Alternative to dynamic lights

Dynamic Trees

  • Lowered seed voluntary drop rate from 0.25 to 0.1
  • Seed plant rate lowered from 0.125 to 0.05
  • Log harvest multiplier increased from 1 to 1.25

Better with mods

    • Disabled HC Spawn
    • HC Structures was still lingering, disabled it for real this time
    • Disabled HC Stumping

 

  • Stumps/roots were a bit too hard to remove by hand without burning them or doing something silly (read: “TNT”). Thus the overall gameplay value seemed to just act as a major annoyance.

 

The Beneath

 

  • The Beneath was a lackluster, there simply just was not enough of a reason for going in there instead of mining in the overworld. This might change things a bit.

 

  • Drastically increased ore generation for vanilla ores in The Beneath
    • Coal
      • Vein size: 16 → 24
      • Veins: 32 → 36
    • Lapis
      • Vein size: 8 → 10
      • Veins: 12 → 16
    • Redstone
      • Vein size: 12 → 14
      • Veins: 14 → 16
    • Iron
      • Vein size: 16 → 24
      • Veins: 24 → 28
    • Gold
      • Vein size: 8 → 12
      • Veins: 8 → 12
    • Diamond
      • Vein size: 8
      • Veins: 4 → 5
    • Emerald
      • Vein size: 4 → 6
      • Veins: 2 → 3
  • Added entries for modded ores
    • IE Copper
      • Vein size: 8
      • Veins: 12
    • IE Bauxite
      • Vein size: 8
      • Veins: 10
    • IE Lead
      • Vein size: 8
      • Veins: 10
    • IE Silver
      • Vein size: 6
      • Veins: 10
    • IE Nickel
      • Vein size: 4
      • Veins: 8
    • IE Uranium
      • Vein size: 4
      • Veins: 8
    • Crossroads Tin
      • Vein size: 4
      • Veins: 10
    • Thaumcraft Amber
      • Vein size: 3
      • Veins: 8
    • Thaumcraft Cinnabar
      • Vein size: 3
      • Veins: 8
    • Thaumcraft Quartz
      • Vein size: 6
      • Veins: 12
  • Increased dungeon spawn chance from 8 to 16
  • Reduced shadow spawn weight from 50 to 25

Survival Tweaks

  • Disabled damage from breaking Nether Warts

Thaumcraft

  • Increased taint spread rate by 50%
  • Lowered magical forest generation weight from 5 to 3