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SGBSWSPMC

Stellaris Got Boring So We Started Playing Minecraft

File Details

SGBSWSPMC-0.3-BETA.zip

  • B
  • May 20, 2018
  • 522.33 KB
  • 57
  • 1.12.2

File Name

SGBSWSPMC-0.3-BETA.zip

Supported Versions

  • 1.12.2

BETA 0.3

New Mods:

    • Hardcore Revival
      • Makes BWM HC Spawn a bit less shitty allowing your friends to revive you a short while after you’ve been slain

 

 

Updated Mods

    • Antique Atlas (4.4.8 → 4.4.9)
      • Bug fixes
    • Better with Mods (2.1.16 → 2.1.18)
      • Fixes broken recipes
    • CoroUtil (1.2.9 → 1.2.10)
      • Fixes and improvements
    • Serene Seasons (1.1.5 → 1.2.2)
      • Seasonal crops. Crops now have set season they are fertile in and won’t grow outside of those seasons
      • Biomes should now properly get snow in the winter
      • Other bug fixes and improvements

 

 

 

 

 

 

 

 

    • Weather2 (2.6.9 → 2.6.10)
      • Dynamic Trees compatibility! No more floating log blocks after tornado!
      • Fixed some bugs
      • PotatoPC mode for those whose PC can’t handle the fun. (disabled by default, you can enable it in mod options)

 

 

Other changes

    • Tweaked return scroll recipes
      • The normal recipe with ender pearl now yields 8 scrolls instead of 3
      • Added a more early-game viable recipe crafted with atlas instead of pearls which gives 2 scrolls (atlas is NOT consumed in process)
    • Made all recipes requiring paper OreDictionary sensitive
    • Added recipes for obtaining vanilla tools from Kitsu’s wrought iron tools
      • This is necessary for progression in some mods (e.g. bound blades or tools in Blood Magic)
      • Uses custom blueprints in an IE Engineer’s Workbench
      • Kitsu’s tool/gladius + block of desired material + lacquer stick + twine → vanilla tool

 

 

 

 

Inspirations

  • Added “-nomicon” postfix to the keyword list for bookshelves so that The Thaumonomicon is now properly recognized as a valid book

Hardcore Revival

  • Increased bleedout timer from 120 to 300 ticks (2 to 5 min)
  • Increased rescue time from 40 to 80 ticks (2 to 4 seconds)

Waterworks

  • Disabled the wooden rain tank as it’s not working well with Weather2
  • Tweaked groundwater pump
    • Lowered energy base usage from 1600 FE to 800 FE
    • Lowered energy input from 500 to 256 FE
    • Lowered pipe multiplier from 20 to 8
    • Lowered pipe placement energy from 2500 to 1024
    • Disabled spawning of the “safety slab”

Hunger Overhaul

  • Lowered food hunger divider from 4 to 3.5
  • Increased well fed effectiveness from 0.25 to 0.35
  • Disabled food stack size modification as it was messing up with trades

Waystones

    • Inventory button turned out to be OP, disabled it
    • Tweaked return scrolls
      • see “other changes” for details

 

 

Better with Mods

  • Reduced crank exhaustion from 6 to 3
  • HC Spawn was unintentionally disabled, this is now fixed.
    • Spawn radius has been lowered from 1500 to 1250