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Seiklus

Magic & Mayhem all in one modpack

File Details

Seiklus v0.7.2

  • R
  • Oct 28, 2024
  • 159.66 MB
  • 16
  • 1.20.1
  • Forge

File Name

Seiklus v0.7.2-1.20.1.zip

Supported Versions

  • 1.20.1

After some testing, temperature and thirst are added to this modpack. After a long time considering whether I wanted to include these mechanics, I've opted to put them in.

Lots of mechanics have been tweaked, as well as items being configured for particular mods.

Mods Added:

Configurable Falls

  • To add to the difficulty of this modpack, water is now configured to reduce fall damage, not prevent it. Falling in any source block 1 -> 4 blocks deep will only reduce fall damage in increasing increments, instead of preventing it. Falling into an water source 5 blocks deep or deeper will still prevent fall damage. Fall damage begins at 5 block heights, so prepare accordingly.

CullLessLeaves

  • Yet another performance mod, who would've guessed.

Thirst Was Taken

Cold Sweat

  • These two work in tandem to up the difficulty, especially early game, significantly. Now you have to take measures to not run out of hydration, and keep a close eye on your temperature.

The Hordes

  • After finally testing this mod, infection and hordes are now a thing. I've configured a larger list of items that will heal infection, so you don't need to waste all of your gold on apples.

Freeze It, and Heat It!

  • This mod I will still be testing. While I'm on board with temperature and thirst, food freezing and rotting I'm still on the fence about. I'll monitor how I feel about this mechanic as I play.

Rustic Delight

  • A neat expansion to Farmer's Delight that adds several incredibly useful crops; cotton for string and wool, more squid delectables, and even peppers.

 

Mods Removed:

Removal list is quite small this time around.

Sun and Moon Celestial Configuration

  • Turns out changing the size of the sun and moon doesn't bode well when you have 5 mods that also change the moon, and a sun and moon texture pack. This mod was incompatible with every other sun and moon mod, so it had to go.