Seiklus

Magic & Mayhem all in one modpack

File Details

Seiklus v0.7

  • R
  • Oct 27, 2024
  • 159.55 MB
  • 21
  • 1.20.1
  • Forge

File Name

Seiklus v0.7-1.20.1.zip

Supported Versions

  • 1.20.1

If you are wondering why version 0.7 came so quickly after version 0.6, it's because I had to remake the modpack from the ground up (for like the 4th time) Every now and then I add a mod and it screws up the whole pack, causing chunk errors and instability. I tested every single mod one by one to make sure it loaded and properly played, so this version should be significantly more stable than 0.6.

Mods Removed:

Compost Me!

- Didn't add much to the gameplay. A running trend with my mod removal is mods that added unnecessary features to reduce the gpu usage.

Corn Delight

Farmer’s Respite

- I wasn't satisfied with the content of these two, there was very few actual food items.

Blood Bits

- As per usual, i found a more stable better version of a mod.

Horse Stonks

- As much as I like all the horse changes with the mods I added this one was the least impactful

Fabulous Fletching

- I didn't realize how content bloated this mod was, it was taking way too much ram alone for very unimpactful gameplay

Wither Drops Netherite Templates

- I was considering this mod heavily, and in the end chose to remove it. Netherite templates are much later into the game than normal with the difficulty of this modpack, so I decided to remove this. I also had to consider that with Wither Skeleton Tweaks, Wither Skeleton Skulls are significantly easier to obtain.

Wolfy’s Magic Mirror

- Recall potions exist, and I don't need to add a standalone mod that adds a mechanic that's already present

Dragon Mounts Patches

Dragon Mounts: Legacy

- As cool as the dragon mounts are, they were causing instability with other creatures

Ensorcellation

- Very few of the enchantments added via. Ensorcellation were useful or unique, and it added compatibility that was already added via. Universal Enchantments.

Just Enough Resources

JER Integrations

- Unnecessary, and it was causing issues with the loading of worlds

Realm RPG: Quests & Rewards

- Might return in the future, as long as the pack is stable without this mod I will test it later.

Lithosphere

- Lithosphere was far more stable than Tectonic, but Cliff under a Tree is even more stable than Lithosphere.

Clean Swing Through Grass

- Turns out Better Combat adds its own grass swinging, so this is just an extra mods

 

Mods Added:

Overloaded Armor Bar

- Despite the other overlay mods I've added, armor over 20 still wasn't shown. I am still testing other mods such as Better HP, this might get replaced.

Armor Set Bonuses

- While I have not configured this mod to add my own armor sets or tweak the base ones, it adds another mechanic to the game that's quite nice to play with

Hunter’s Moon

- I will eventually add in all the modded mobs, but for now it should only affect vanilla mobs

Elytra Slot

- For more curios integration, and to give the player some late game utility options

Horde Moon

- I had forgotten to add this moon, but it's just the zombie specific variant. I am testing The Hordes to combine the two, but I'm still not sure about Infection as a mechanic.

Harder Natural Healing

- Instead of outright removing healing (my intended way to play this modpack was with nautral regeneration turned OFF) this mod allows me to tune it and make it significantly harder and more costly. When combined with Nutritional Balance, food becomes way more prevalent.

Enchanting System Overhaul

- I have not been able to test this mod yet, but it should provide a more fun, involved enchanting experience. Works really well with the Enchanting Module from Iron's RPG Tweaks and Universal Enchants

Extra Gore

- To replace Blood Bits. Less impactful on performance and has better visuals

Canary

Chunk-Pregenerator

Fast Async World Save

FerriteCore

FastFurnace

FastSuite

FastWorkbench

Saturn

Starlight

Better Tag NBT Tips

Saturn

Starlight

Better Tag NBT Tips

- These are all performance and logging mods. Make the game run smoother, reduce chunk loading processes, and allow better log usage.

Burn It All

Lit It Up

- These two I found recently and make furnaces more involved, as well as much riskier in burnable environments (watch your wooden houses)

Floral Tonics and Tinctures

- A neat mod providing some early game buffs and potions, to help bridge not having potions and having them.

Cliff under a Tree (Clifftree)

- After significant testing, Cliff under a Tree performs much better than both Lithosphere and Tectonic in most situations, while providing nearly the same exact benefits to world generation.