Secure Contain Profit

Contain Abnormalities for profit. A modpack based on the SCP and Lobotomy Corporation universes.
Back to Files

Secure Contain Profit - 0.2.0-bap

File nameSecure-Contain-Profit-0.2.0-bap.zip
Uploader
ChakylChakyl
Uploaded
Oct 9, 2026
Downloads
177
Size
12.9 MB
Mod Loaders
NeoForge
File ID
9104253
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

undefined

0.2.0-BAP

This update adds a new world system! Old worlds will still work but you just won't be able to use the new cards. This should be the only time a change this big happens

  • Added new worldgen system. Each floor is a different tier of abnormality
  • Added shaders 
  • Hallway cards can be stonecut into different shapes, allowing for flexible layouts
  • Added utility room expansion cards
  • Added ability to expand Warehouse (on new worlds only sorry!)
  • Added mechanics for Tool Abnormalities: Unlucky Cat and Fortunate Son
  • Added Clipboard and Slice Map to shop
  • Added Item Frame and sign stonecutting from IHEA boxes
  • Added built in optional shader
  • Added fieldguide entry for Pot of Lust
  • Added elevators
  • Added initial multiplayer support using skyblock builder. Messages will still announce to entire server so very much WIP
  • Added actual prices for gun attachments
  • Added G_cat to Gambledeath
  • Added conversion recipes for frogcoins
  • Added unique behavior to V-414: occasionally returns home if escaped from containment unit
  • Added unique abnormality behavior to V-173: REDACTED
  • Added indigo abnormality I-318 (Indigo wing of the facility still not accessible)
  • Reclassified M-318 as Indigo (unobtainable)
  • Reduced card cost: V-H: 6 -> 4, V-C: 3 -> 2, A-H: 16 -> 14, A-C: 8 -> 6, M-H: 32 -> 24, M-C: 16 -> 12
  • Reduced abnormality health scaling
  • Renamed Pax to Pax Pistol
  • Reworked notification system to hopefully be less buggy in multiplayer
  • Ended Tu Amigo's rein of terror (on new worlds at least)
  • Made Containment Unit abnormality check 1 block radius bigger so walls and floors can be removed or decorated without the unit freaking out
  • Made field guide scrollbar a bit more obvious
  • Fixed tool abnormality being stonecuttable
  • Fixed duplicate stonecutter entries
  • Fixed some recipes
  • Fixed field guide text wrapping
  • Fixed T-002 being called T-001
  • Fixed dead abnormalities becoming immortal
  • Fixed various quest issues and moved day's work quest sooner

This mod has no additional files