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Scape and Run: Calamity

A massive, balanced Modpack focused on Grinding, Exploration, Strategy, and long-term Progression.

File Details

Scape and Run: Calamity v0.7

  • R
  • Apr 16, 2024
  • 45.09 MB
  • 418
  • 1.12.2
  • Forge

File Name

Scape and Run- Calamity-0.7.zip

Supported Versions

  • 1.12.2

PARASITES:
-> Phase 1 reached after 200 points
-> You can mine Pestilential Ores, smelt them and get Pestilential (Iron/Gold/Coal/Dmd/Emerald/Redstone/Lapis Lazuli). These have no use, but you can turn them into their original state using a Purificator in the crafting table. The Purificator can be repaired using Quenches.
-> Added Hermit Arsenal
-> Reworked the Bounty Hunter Texture
-> The Bounty Hunter can now sell COTH Antidote
-> Hordes for every 40 days and Bloodmoons have a low chance (2%)
-> Primitive Devourers spawn normally in water from Phase 4 on.
-> Added more COTH immune mobs (for Nether and End) 
-> Added new Hijacked mobs (for Nether and End)
-> Nests spawn rarely
-> NEW STRUCTURE: Parasite Eradication Centre. Very low chance of finding, contains special buffed parasites and important loot for progression.

NEW:
-> Added back Biomes O' Plenty
-> New Tinker Materials
-> New textures (like in the newer mc versions) for all blocks, ores etc.
-> Dynamic Surriondings
-> Disenchanter Mod
-> Recurrent Complex

REMOVED:
-> Oh The Biomes You'll Go! (buggy)

REWORKED:
-> Added recipes for planes in BOP
-> Diamond Glass is less frustrating to craft
-> Squids spawn normally now
-> Fixed lag on higher phases
-> Modern villagers and villages
-> More realistic generation