Final Adventure- Arcana-1.0.0.zip
What's new
1.0.0 — 2026-05-29
Mod Updates
- Ars Elemental — various fixes.
- Immersive Aircraft [Fabric/Forge] — various fixes.
Mods Removed
- Alex's Mobs
- Occultism
- Ars Ocultas
Progression and content that depended on those mods were removed or retuned (see boss and guidebook sections below).
Arcana Guidebook (Modonomicon)
- The in-game Arcana Guidebook now runs on Modonomicon with a scrollable node questline (icons, parents, and unlock lines).
- Guidebook entry unlocks are synced to Final Adventure Arcana advancements so the book and Advancements tab stay aligned.
- New maintainer tools under
kubejs/tools/(migrate from Patchouli, layout nodes, sync conditions, fix markdown breaks). - Patchouli JSON under
patchouli_books/remains the editable source; regenerate Modonomicon data after content edits.
Starter & Decrees
- New players receive the Modonomicon guidebook and an Arcane Decree on first login.
- Decrees unlock from milestone guidebook entries (Explorer, Scholar, Hunter, Boss, Master) with KubeJS extra checks where needed.
- Decrees you are not allowed to hold yet are converted back to an Arcane Decree.
- Decree Restoration Scroll — craft with paper, Source Gem, and lapis; right-click to restore missing earned decrees (skips ones you already carry).
Advancements Tab (Full Progression Pass)
- Complete FAA advancement tree with periodic KubeJS sync (
guidance.js+advancements.js). - Fixed broken parent links and invalid triggers so the Advancements (L) tab pans and updates reliably.
- Legend of Arcana now completes from advancement criteria instead of scattered
persistentDataflags. - Seasoned Adventurer requires the four decree advancements (Arcane, Scholar, Explorer, Hunter).
- Mob kill chain under Expedition Ready: Combat Initiate (25) → Monster Hunter (50) → Seasoned Slayer (200).
- Arcane Purge (elite mages) and Boss Ready chain repaired; decree advancement cycles fixed.
- Archmage Ascendant / Necronomicon Keeper grant on holding supreme tomes.
- Removed obsolete Nether Forager and Spell Master advancements and guidebook entries.
Boss Progression
- Optional Hunts: added Nightmare Stalker; removed Alex's Mobs–dependent targets.
- Major Progression Bosses: Kraken and Warden replace removed mod bosses; Deep Silence tracks Warden.
- Dead King kill credit improved (killer resolution + vanilla stat backfill).
- Boss Mastery group criteria sync when child boss-group milestones complete.
- Existing drop-pickup fallbacks retained (Ashlord, Skor, Helvar).
Bounties & Scripts
- Gated decree pools activate from
kubejs/gated_decrees/on first grant. - Hostile kill counter backfills from vanilla MOB_KILLS when events miss credit.
- KubeJS reload errors from duplicate globals / bad advancement triggers resolved.
Fixes
- Monster Hunter (50 kills) and mob milestones grant correctly after sync.
- Explorer / Scholar decree restoration no longer duplicates (right-click scroll + inventory check).
- Modonomicon ↔ advancement unlock hooks refresh on relevant grants.
Notes
- Full client restart recommended after updating (Modonomicon book rebuild).
- Run /reload and /kubejs reload server_scripts on servers.
- Existing worlds: use a Decree Restoration Scroll if decree items were lost; generate new bounties for board changes from 0.9.x.
This mod has no additional files

