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SC Final Adventure - Arcana

A guided magic-and-combat modpack with a handcrafted progression system that weaves Advancements and Bounty Boards into a single interconnected journey.
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Final Adventure- Arcana-1.0.0.zip

File nameFinal Adventure- Arcana-1.0.0.zip
Uploader
SemSemSemSemSemSem
Uploaded
May 29, 2026
Downloads
26
Size
3.5 MB
Mod Loaders
NeoForge
File ID
8165883
Type
R
Release
Supported game versions
  • 1.21.1

What's new

1.0.0 — 2026-05-29

Mod Updates

  • Ars Elemental — various fixes.
  • Immersive Aircraft [Fabric/Forge] — various fixes.

Mods Removed

  • Alex's Mobs
  • Occultism
  • Ars Ocultas

Progression and content that depended on those mods were removed or retuned (see boss and guidebook sections below).

Arcana Guidebook (Modonomicon)

  • The in-game Arcana Guidebook now runs on Modonomicon with a scrollable node questline (icons, parents, and unlock lines).
  • Guidebook entry unlocks are synced to Final Adventure Arcana advancements so the book and Advancements tab stay aligned.
  • New maintainer tools under kubejs/tools/ (migrate from Patchouli, layout nodes, sync conditions, fix markdown breaks).
  • Patchouli JSON under patchouli_books/ remains the editable source; regenerate Modonomicon data after content edits.

Starter & Decrees

  • New players receive the Modonomicon guidebook and an Arcane Decree on first login.
  • Decrees unlock from milestone guidebook entries (Explorer, Scholar, Hunter, Boss, Master) with KubeJS extra checks where needed.
  • Decrees you are not allowed to hold yet are converted back to an Arcane Decree.
  • Decree Restoration Scroll — craft with paper, Source Gem, and lapis; right-click to restore missing earned decrees (skips ones you already carry).

Advancements Tab (Full Progression Pass)

  • Complete FAA advancement tree with periodic KubeJS sync (guidance.js + advancements.js).
  • Fixed broken parent links and invalid triggers so the Advancements (L) tab pans and updates reliably.
  • Legend of Arcana now completes from advancement criteria instead of scattered persistentData flags.
  • Seasoned Adventurer requires the four decree advancements (Arcane, Scholar, Explorer, Hunter).
  • Mob kill chain under Expedition Ready: Combat Initiate (25) → Monster Hunter (50) → Seasoned Slayer (200).
  • Arcane Purge (elite mages) and Boss Ready chain repaired; decree advancement cycles fixed.
  • Archmage Ascendant / Necronomicon Keeper grant on holding supreme tomes.
  • Removed obsolete Nether Forager and Spell Master advancements and guidebook entries.

Boss Progression

  • Optional Hunts: added Nightmare Stalker; removed Alex's Mobs–dependent targets.
  • Major Progression Bosses: Kraken and Warden replace removed mod bosses; Deep Silence tracks Warden.
  • Dead King kill credit improved (killer resolution + vanilla stat backfill).
  • Boss Mastery group criteria sync when child boss-group milestones complete.
  • Existing drop-pickup fallbacks retained (Ashlord, Skor, Helvar).

Bounties & Scripts

  • Gated decree pools activate from kubejs/gated_decrees/ on first grant.
  • Hostile kill counter backfills from vanilla MOB_KILLS when events miss credit.
  • KubeJS reload errors from duplicate globals / bad advancement triggers resolved.

Fixes

  • Monster Hunter (50 kills) and mob milestones grant correctly after sync.
  • Explorer / Scholar decree restoration no longer duplicates (right-click scroll + inventory check).
  • Modonomicon ↔ advancement unlock hooks refresh on relevant grants.

Notes

  • Full client restart recommended after updating (Modonomicon book rebuild).
  • Run /reload and /kubejs reload server_scripts on servers.
  • Existing worlds: use a Decree Restoration Scroll if decree items were lost; generate new bounties for board changes from 0.9.x.

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