SC Final Adventure - Arcana

A guided magic-and-combat modpack with a handcrafted progression system that weaves Advancements and Bounty Boards into a single interconnected journey.

File Details

Final Adventure- Arcana-0.9.1.zip

  • R
  • May 26, 2026
  • 3.47 MB
  • 18
  • 1.21.1
  • NeoForge

File Name

Final Adventure- Arcana-0.9.1.zip

Supported Versions

  • 1.21.1

Changelog — Final Adventure Arcana v0.9.1

Bug Fixes

Bounty Tracking

  • Fixed bounties being counted as "completed" when dropped, destroyed, or moved out of inventory — turn-ins are now only detected when right-clicking a Bounty Board while holding a completed bounty

Decree Gating

  • Fixed Bounty Boards auto-generating locked decrees (Boss, Master, Scholar, Hunter, Explorer) when placed or found in villages
  • Gated decree definitions are now removed from the data pack entirely and only activated when the player meets the unlock conditions
  • Added decree inventory gating — if a locked decree enters the player's inventory by any means, it is automatically converted to an Arcane Decree with a notification

Guidebook Delivery

  • Fixed Arcana Guidebook not being given on first login — switched from Patchouli command to direct item give with increased startup delay

Technical Changes

  • Bounty tracking rewritten from inventory-change polling to BlockEvents.rightClicked on bountiful:bountyboard with held-item snapshot and delayed verification
  • Decree definitions moved to kubejs/gated_decrees/ holding directory; activateDecree() copies them back into the data pack via JsonIO and triggers a /reload when a decree is earned
  • Added faa_*_earned persistent data flags mirroring entity tags for reliable decree eligibility checks from KubeJS
  • Decree delivery split into two phases: tag assignment (tick N) → file activation + item delivery (tick N+200)
  • Blank decree recipe remains available; gating handles any unauthorized decree type regardless of source