RunNGun - 100 Days Zombie Apocalypse-1.3
What's new
- Zombies will now actively target and deal damage to vehicles! Better be more strategic with them.
- Fixed tacz workbenches not showing in hand.
- Replaced security craft with another mod.
- Updated starting camp.
- Fixed spawning in the middle of the ocean.
- Lost city now auto generates! No need to set it when creating a new world.
- Updated new lc2h so lost city generation will be a lot better.
- Added a great optimization mod: You should now get at least 20+ fps.
- Removed / Rebalanced some tacz guns (elitebench).
- Changed radio tower loot table
- Players are now able to interact with many of the doomsday decoration items although they are still empty. Will be adding loot in feature updates.
- All drinks now restore thrist.
- Removed no Mindless shooting
-Instead of just increasing zombie spawn, it now caps at day 70. To increase difficuly zombies after day 50 gradually gain more health, speed and deal more dmg. The last change comes at day 95.
- Removed a mechanism that made zombies spread fire to each other which caused lag.
- Added boss healthbar for a miniboss
- Flashlight can now be equiped at head curios slot.
-Removed an annoying mechanism that made players deaf if near an explosion.
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