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A Pack growing through semi-randomly chosen mods

Description

Made it for me and my friends.

Modpack has been completed

The Idea:
A kitchen sink Modpack that remains fresh by semi-randomly getting more and more mods that are not necessarily widely known and maybe finding a gem or two.

It is build like that:
The basic Mods required in any modpack to build the Foundation of the Modpack (v0.2.0)
+ Mods choosen by the Players (my friends in that case) to start the Modpack with (v1.0.0)
+ with time somewhat randomly seleced mods per player in waves as of v2.2.0

Two or more random Mods are chosen by a random Generator for every player and they each can decide on which Mod they pick.

The Dislocator form Dislocator and TeleporterItems Mod is used as an mining-dím-like variant to let the player generate new terrain when new mods have gotten into the modpack deleting the old region files for the areas where you were ported by the Dislocator. Dislocator teleports you at least 100.000 Blocks away from coordinate 0,0,0 and those regionfiles are easly found that way.

Would recommend to play through every version wave one after another beginning with v1.0.0 or even the Foundation v0.2.0

 

Mods:

Foundation of the Modpack as of v0.2.0:

 

Mods chosen by the Players (and dependencies) to start as of v1.0.0:


Adds bonus QoL Mods as of v1.1.0:


1. Wave of semi-random Mods + NetherPortalFix as of v.2.2.0:

 

As a late Starter Mod chosen by a Player as of v2.3.0

 

2. Wave of semi-random Mods as of v3.0.0:

 

3. Wave of semi-random Mods as of v4.2.0:

 

4. Wave of semi-random Mods as of v5.0.0:

 

5. Wave of semi-random Mods as of v6.0.1:

 

6. Wave of semi-random Mods as of v7.0.0:

 

 7. and last Wave of semi-random Mods as of v8.0.0:

 

 

You need a Server to play with your friends?