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Roots & Realms

Roots & Realms is a modular sandbox modpack combining exploration, technology, farming, and magic. Discover new structures and bosses, build powerful factories, become a powerful wizard, and grow your world your way!
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Roots & Realms-1.3.zip

File nameRoots Realms-1.3.zip
Uploaded
Oct 29, 2025
Downloads
30
Size
669.2 KB
Mod Loaders
NeoForge
File ID
7162037
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Changelog:

- Added TPA
Reason: All of my testing prior to this update had been in singleplayer. I had forgotten to add a TPA mod.

- Significantly decreased the amount of health gained through SOL:CE, and increased the rate of change between its milestones.
Reason: There are other really strong ways to increase your health - relics, heart containers, health enchantments/affixes, etc. - and I found it too easy to outpace the strength of mobs from Dynamic Difficulty

- Decreased the rarity of structures from '2.0x rarer' to '1.6x rarer'.
Reason: The decreased amount of structures was definitely preferable to the normal count, but 2x felt just a little over-tuned.

- Added more mobs to Dynamic Difficulty's ignore list, so they no longer grow in power as you adventure.
Reason: Consistency. Boars would get very tanky, for example, when vanilla pigs would not. Also, wolves being affected felt weird - your old dogs quickly become useless, and upgrading some of their skills became useless when you could just go hunting for a higher level dog. The DD page says they are considering making an item that lets you increase the level of your tamed pets. I may allow wolves to level again if/when this happens.

- Cleaned config folder
Reason: Declutter from no-longer-present mod configs

- Added Akashic Tome mod, a book that lets you combine all of your mods' guidebooks into one item.
Reason: Because Chris asked for it

This mod has no additional files