Roots & Realms-1.3.zip
What's new
Changelog:
- Added TPA
Reason: All of my testing prior to this update had been in singleplayer. I had forgotten to add a TPA mod.
- Significantly decreased the amount of health gained through SOL:CE, and increased the rate of change between its milestones.
Reason: There are other really strong ways to increase your health - relics, heart containers, health enchantments/affixes, etc. - and I found it too easy to outpace the strength of mobs from Dynamic Difficulty
- Decreased the rarity of structures from '2.0x rarer' to '1.6x rarer'.
Reason: The decreased amount of structures was definitely preferable to the normal count, but 2x felt just a little over-tuned.
- Added more mobs to Dynamic Difficulty's ignore list, so they no longer grow in power as you adventure.
Reason: Consistency. Boars would get very tanky, for example, when vanilla pigs would not. Also, wolves being affected felt weird - your old dogs quickly become useless, and upgrading some of their skills became useless when you could just go hunting for a higher level dog. The DD page says they are considering making an item that lets you increase the level of your tamed pets. I may allow wolves to level again if/when this happens.
- Cleaned config folder
Reason: Declutter from no-longer-present mod configs
- Added Akashic Tome mod, a book that lets you combine all of your mods' guidebooks into one item.
Reason: Because Chris asked for it
This mod has no additional files

