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Complex and balanced RPG experience with extensive character progression and gearing, improved world and cross-dimensional exploration, thoughtful dungeon delving and looting, custom mechanics, guides and challenging but rewarding environment

Description

               

The Vision

Roguelike Adventures and Dungeons 3 is an official spiritual successor of well-known Roguelike Adventures and Dungeons and Roguelike Adventures and Dungeons 2 modpacks inspired by many RPG, roguelike, roguelite and dungeon-delving games and modpacks. It's an exploration based modpack without overloaded technology-oriented mods.
The main idea is to provide complex and balanced RPG experience with 
  • 🛡️ extensive character progression and gearing, 
  • 🗺️ improved world and cross-dimensional exploration, 
  • 🏰 thoughtful dungeon delving and looting, 
  • 🛠️ custom mechanics, tweaks and guides, 
  • 🏅 challenging but rewarding environment,
while also re-thinking and extending core mechanics of the original Minecraft to provide a new look at old things.
 
This was not designed as kitchen-sink modpack. Subtle sort of progression and guidance is present but sense of sandbox is maintained.

Features

✔️ comprehensive quest system with custom and unique mechanics, useful rewards and shop;

✔️ passive skill tree for enhancing your attributes;

✔️ scaling mob difficulty with enhanced mob AI, mob traits and levels (L2Hostility, EnhancedAI);

✔️ new dimensions (Aether, Undergarden, Lands of Icaria, Bumblezone, Dimensional Dungeons, Mining Dimension);

✔️ new unique structures and dungeons;

✔️ overhauled mining experience (Spelunkery);

✔️ overhauled terrain generation (Tectonic);

✔️ bosses (Cataclysm, Bosses of Mass Destruction, Apotheosis);

✔️ optional hard mode (Celestial Artifacts); 

Details: 

📋 General pack progression outlines

The content in the pack is not hard-gated behind Stages mod (where you need to complete specific mod mechanics to unlock other options), you're free to do (almost) everything from the start. However, some recipes will require you to travel to other dimensions or defeat certain bosses/mobs.  The access to the dimensions was also organized in a consecutive manner, providing a structured progression that encourages players to explore each realm thoroughly. This design choice not only adds depth and meaning to the dimensions but also helps to reduce power creep
Additionally, this approach promotes a more balanced gameplay experience, ensuring that players can enjoy the thrill of discovery without feeling overwhelmed by the sheer volume of content available at once.
 
At some moments, some changes and tweaks were heavily inspired by the philosophy of old Minecraft beta versions. Purpose behind these adjustments is to slow down some aspects of the game (and thus the whole gameplay experience) and/or extend it's functionality deeper, making overcoming challenges feeling more rewarding. Every step should be meaningful, conscious and every decision should lead to a certain outcome. 
 
The aim is to cultivate a gameplay experience that is not just about reaching the end goal but about enjoying the journey itself. This design encourages players to appreciate the intricacies of the game, from resource management to the crafting of unique items.
 
  • Revamped some aspects of early game survival(health, villages, mobs, loot). This was made to slow down the beginning of the game
  • a lot of recipe tweaks which involves interactions with other mods but with alternatives
  • dimensional exploration is now needed for progressing further and unlock new recipes
  • dimension access will be granted in a consecutive manner
  • waystones are harder to craft to encourage other methods of moving around(horses, mounts, airships, ships, railroad)
  • very strong items are now locked behind bosses
 

⚔️ Player

  • passive skill tree
  • combat roll ability with special enchants
  • movement actions like double-jump, cling to cliff, wall jump
  • custom spell crafting and rituals (Ars Nouveau)
  • magic schools of different types: Blood magic, Natures Aura, Embers
  • 14 new aquatic, and terrestrial tameable animals
  • new different types of companions with roles like follower, healer, guard
  • new death-themed magic system
  • Health tweaks:

- number of basic hearts decreased, max HP now depends on XP level

- natural regeneration is turned off, but you will have absorbtion hearts that can regenerate. (Do not be turned off of that change, there are a lot of healing items and you will get some right at the start of new game to survive first nights)

- a lot of new ways to increase max HP with items

 

🐉Mobs

  • greatly improved monsters AI
  • over 40 new hostile mobs
  • mob strength progress with player and depend on a lot of factors, not just randomly strong.
  • difficulty increases when you kill strong enemies and decreases when you die.
  • mechanic to make a safe region so don't need to worry about strong mobs around your base
  • Bosses can be found in Boss Dungeons, and they can occasionally Invade, spawning naturally on the surface of the world. Each boss drops a personalized Affix Item that will be pre-enchanted with high-level enchantments
  • mob modifiers
  • several new mechanics and difficulty scaling to the Ender Dragon fight
 

🔮 Enchanting

  • new ways to gain and store experience
  • a full overhaul of the Enchanting Table and the enchanting process (Apotheosis mod)
  • a variety of new enchantments (Apotheosis, L2 Complements)
  • a new way to recycle unwanted enchanted books
 

📿 Equipment

  • affix gems, which can be used to augment your items
  • 14 unique weapon variants like throwable chakrams, twinblades, greataxes etc
  • backpacks with upgrades
  • custom modifiers for your tools, armor and curios 
  • more than 100 relics, curios and artifacts with unique effects
  • craftable baubles and trinkets
  • shield overhaul with new abilities and enchantments
  • new endgame items
  • paragliders
 

📜 Quests, quest-based mechanics, coins, lore

  • informational quests describing a lot of the modpack's mechanics
  • quests with different tasks and rewards that will aid you in your adventure and will always keep you busy
  • New mechanics based on questbook: Masteries, Shop, Tasks
  • Coins

- Quest Coins are acquired ONLY from doing quests. Quest Coins can be exchanged for loot crates with random outcome and for a set of specific reward. They're FINITE.

- Dimensional Coins for completing dimensional quests which then can be traded for desired rewards.

- Dungeon Coins

- Task coins for completing Bounties

- Special rewards for fully completing dimensional quest chapter

 

🌍 Exploration

  • overhauled mining experience (Spelunkery mod)
  • overhauled terrain generation with mountain ranges, underground rivers, oceanside cliffs, dunes, deeper oceans and smoother surface in general
  • 51 new overworld and 4 cave biomes
  • underground dungeons
  • surface structures (Castles, ruins, towers, forts, campsites, abandoned houses, mansions)
  • capture your base and take it with you with Capsules
  • aircrafts for immersive traveling experience and conquering the Aether
  • box of Pandora
  • overhauled Nether dimensions (Incendium)
  • overhauled End dimensions (Nullscape)
  • New dimensions
- Aether
- Undergarden
- Lands of Icaria
- Bumblezone
- Dimensional Dungeons
- Mining Dimension
  • Villages:
- villages are now more rare
- villager trades were revisited
- villager farms were disabled
- towns spawn rarely instead of villages
- new structures: ocean and underground villages
 

♻️ Misc

  • new ambient sounds
  • overhauled animations
  • HUD additions
  • diffirent additions for builders: new deco blocks, build guide, building gadgets
  • overhauled dogs with new AI and other additions
  • fireproof boats
  • cosmetics
  • controller support
 
And a lot of other undocumented additions, recipes changes, tweaks and QoL fixes that will take couple of pages to describe.

BisectHosting makes server management a breeze with their user-friendly control panel and top-notch performance. Whether you're running a small community server or a large modded experience, they have the solutions. 

If you're looking to support me and start your own server - click on the picture above, select plan(at least 8GB), use my code xdreamz to get 25% off your first month and enjoy playing with your friends!

Screenshots:

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Letsplays:

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Modlist:

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OST:

Copyright:

Files. All files created by the pack developer are considered as intellectual property and licensed as All Rights Reserved.

Quests. Since quests are the main and the most time consuming part of the pack it's not allowed to make direct copy of them, modify or change them in any way. Making it will not only violate the curseforge copyright rules but you will also lose all respect and support from the modpack maker, because of the valuable and not renewable resource such as **time** was spent on making the pack. Also, you probably will be banned from this discord.

Modifying. Balancing, finding conflicting mods, config adjustments, custom recipes - all that is the second time consuming part of the development. It's not allowed to build your pack based on pre-existing pack and reupload it somewhere else as it will be considered as interference in the gamefiles and will involve copyright violation.

LAN. There is no restrictions on playing the pack through LAN with friends if the pack was downloaded from curseforge.

Content. You don't need any permissions to make any type of content(Youtube videos/streams/guides etc) with my packs.

Reuploading. It's not allowed to reupload my packs anywhere. Multiple copies of my packs are being reported about copyright violation everyday on many platforms, including Curseforge.
Notice: only exception here is if you provide a link to Curseforge page, so people will need to download it from Curseforge directly. (this especially applicable for Chinese forums, where someone want to create a page about pack but provide a link to download it from Curseforge page)
All official modpacks made by dreams(pack developer) can be found ONLY on curseforge website https://www.curseforge.com/members/dreams01/projects All other projects are unofficial, unsupported and considered as license violation.

 My other modpacks: