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RLCraft Dregora

RLCraft meets Dregora in this specially designed modpack to curate a special unique experience.

File Details

RLCraft Dregora v1.0.2.zip

  • R
  • Oct 30, 2024
  • 154.75 MB
  • 9.4K
  • 1.12.2
  • Forge

File Name

RLCraft Dregora v1.0.2.zip

Supported Versions

  • 1.12.2

RLCraft Dregora v1.0.2 HOTFIX (math is hard edition):

 

Original 1.0.0 release notes can be found here:  https://www.curseforge.com/minecraft/modpacks/rlcraft-dregora/files/5821211

After being over 2 years in the making using RLCraft as it's foundation, RLCraft Dregora is finally here to involve you with a world of creativity and wonder for which we have to thank those who've contributed to the effort. Huge thank you to those who helped test and contribute in the early days!  We look forward to hearing about your experiences in this new world!

==============================================
Contributors: https://dregorarl.wiki.gg/wiki/Contributors
==============================================

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IMPORTANT INFO:
================

- To get the most out of the RLCraft Dregora modpack we recommend using 6GB of RAM.

- RLCraft Dregora v1.0 is a first release so there are bound to be bugs that are yet to be found & fixed. If you find any, please contact us through the issue tracker.

- !DO NOT INSTALL THIS VERSION OVER PREVIOUS INSTALLS CREATE A NEW INSTALL AND COPY OVER YOUR WORLD SAVES (for servers and manual installs.  Curseforge launcher will update correctly, but backup your options.txt if you don't want to lose custom keybinds)!

 

====================
CHANGELOG for v1.0.2:
====================

 

- MINING ZOMBIES ARE BACK! Yes they break blocks again =)
- Only Zombies and certain mobs with Pickaxes can break blocks, and will receive EpicSiege's AI changes
- Fix OTG Custom Structure Cache causing worlds to load very slowly
- Fix OTG Save To Disk timeout crash during pregen
- Skeleton/Zombie horses now attack back if attacked
- Switching Shaders no longer takes 9001 years
- Shaders are OFF now by default (Internal breaks Glowing effect)
- Reworked many loottables that effect several Dregora dungeons/structures (with added Uniques!)
- Fixed SRParasites dealing more damage in Overworld instead of less (oops math, blame Eagle 3am brain)
- Lowered chance slightly for entities to spawn from Crates
- Removed accidental I&F Ghost spawners
- Fixed Killer Rabbits not killing you (removed from EpicSiege AI as this was breaking them)
- Lowered wandering Cyclops spawn chance
- Restricted I&F Trolls spawning outside to specific biomes only (such as roofed forests with cover from sunlight)
- Added Herobrine hat to emissive textures for eye glowing support of spookyness
- Diamond Scythe now correctly requires 16 Attack instead of 12
- Fixed Myrmex weaponry dealing too much damage by accident
- Fixed several spelling errors and grammar mistakes in tooltips and lore book things! (just Dutch things)
- Removed Silver Sickness debuff (accidental double silver nerf lol, dev moment)
- SRParasites Prey potion effect can no longer be cured by Cure potion effect
- Updated Wine rework from 2.10
- Teddy Bear now blocks Fear effect from SRParasites
- Lightning Weapons autoclicker bug fix (lmao)
- Lightning Weapons bug fix for certain Lightning Weapons for not causing chain lightning on hit
- Lightning Weapons bug fix for all Lightning Weapons not causing chain lightning on kill
- Fixed particle collision bug with Dragon breath effect
- Fixed crash with Pixie Jar
- Iced Weapons bug fix not applying Slowness
- Port Cities and Meridor should no longer accidentally generate over and wipe out important set-location Dregora cities
- Port City, Small Ship 1, and Lighthouse should now generate at correct water level
- Removed Athropod Soulstone from Shadow Labyrinth (unused)
- Fixed dupe issue with Coin Purses (updated crafting recipe)
- New Ancient Coin Texture
- New Pile o' Coins Item and Texture
- Updated some Emissive Textures for Ice n Fire, and new textures for BattleTower Golem, Battle Burrito, Sushi, Cleansing Crystal, and Immunizer
- Dragons open their mouth to breath fire/ice/lightning again instead of shooting it through their nostrils
- Fixed issue with Infernals "spreading" (mobs gaining Infernal properties on chunk reload)
- Fixed Not Kotlin miniboss having wrong health
- Dragon spookyness should clear up after Nov 3rd
- Cursed items may be more clear they're cursed (anti-rage patch)
- ThreeTowers Structure natural spawn chance lowered, added loot to upper area
- Removed arrows of drowning for 8 minutes wtf Eagle lmao (plus a few others for balance reasons)
- Fixed crash with trying to launch a Hardcore world after closing a Hardcore world
- Unhid some more things from JEI
- Enchanting table now uses Book n Quill in recipe
- Improved performance of several Craft Tweaker scripts
- Fixed alpha slabs generating in some Recurrent Complex structures
- Added Better Survival weapons to Legendary Tool Tip skin
- Mud Tuna gives Mud Balls now instead of Clay
- Fixed double plants not having proper Farming requirements in certain scenarios
- Bound tools repairable with Obsidian
- Blacklisted boats (and a few other things) from Carryon (caused crash in certain scenarios)
- Fixed Painted Wood not being climbable by Fairys/Goblins
- Fixed Conductivity not working on items that lost durability
- Fixed more accidental Pig spawners
- Fixed crash when right clicking on a Hat Stand with an Axe
- Fixed getting kicked from servers when eating Ghost Jelly
- Ghost Jelly no longer gives Resistance IV
- Fixed rare mo'bends spawner crash
- Fixed errors with packets being processed after leaving a world
- Fixed Doomlike Dungeon errors during world generation
- Patched OTG nearby structure check for performance
- Patched OTG's internal name function
- Fixed Minecraft attempting to create structures in existing chunks
- Fixed EpicSiege mod Chunk Cache memory leak
- Fixed EpicSiege making mobs deal 1 damage
- Fixed Content Creator render memory leak
- Fixed Infernal mobs targeting players in Creative
- Fixed CraftTweaker iterating the entity registry when it didn't need to

 

!DO NOT INSTALL THIS OVER PREVIOUS INSTALLS, CREATE A NEW INSTALL AND COPY OVER YOUR WORLD SAVES (for servers and manual installs.  Curseforge launcher will update correctly, but backup your options.txt if you don't want to lose custom keybinds)!