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Reverie Foundry

Forge your adventure here, with the SilentGear mod at its core—integrating new content, fixes, and optimizations all in one!

File Details

Reverie Foundry-0.9-HotFix.zip

  • R
  • Jun 11, 2026
  • 122.21 MB
  • 31
  • 1.21.1
  • NeoForge

File Name

Reverie Foundry-0.9-Beta.zip

Supported Versions

  • 1.21.1

fix neoforged

📝 更新日志 0.9

🖌️ 新增内容

  • 为了减少工作量,暂时没有 FTBQuest 的英文翻译,正式版发布后才会进行同步
  • 0.9 后面再开始添加七罪与理智相关词条
  • 新的护甲前缀

新增七宗罪特质饰品

  • 暴怒徽记:暴怒效果伤害加成提升至 20%,获得仇怨纹身层数叠加
  • 色欲锁链:叠满玫瑰回复 15% 生命值,免疫流血伤害,负面效果提升至 3 级
  • 怠惰挂坠:反击伤害提升至护甲 × 0.75,范围扩大至 2 格,减伤提升至 65%
  • 暴食之戒:生命恢复提升至营养 × 2,增益持续 30 秒,获得范围分享效果
  • 忧郁之石:解锁奥术烙印 5 层爆发机制,击杀回复 5% 生命值与 200 法力
  • 傲慢之冠:神格层数提升至 10 层,暴击率提升至 15%,暴伤加成提升至 20%
  • 嫉妒之眼:首次攻击伤害提升至 70%,窃取增益时造成 5% 生命伤害并获得临时生命值

新增药水效果

  • 引力锚点:效果同神圣指引,会吸引周遭所有弹射物,但是吸引力更加强劲

新增属性值

  • 生命再生 / 生命再生速度:生命再生不会因为治疗加成而获得加成

🛠️ 错误修复

  • 修复了魔法手铐不提供最大魔力值的问题
  • 回退至旧版本 EMI 以修复部分配方崩溃的问题(BYD)
  • 修复了偶发的挖掘橄榄石矿会直接爆出灌注橄榄石的问题
  • 修复了感电 debuff 导致雷霆法术伤害错误的问题
  • 禁用部分优化项以修复部分光影出现导致的实体隐形问题
  • 修复了丝触词条不起作用的问题
  • 修复了碲线词条数值错误的问题
  • 修复了冠军没有正确施加效果的问题
  • 修复了部分词条效果混乱的问题
  • 修复了部分配方重复导致部分物品无法制作的问题
  • 还有我忘了的修复…

✨ 其他调整

  • 重置了寂静装备任务线
  • 削弱了灵魂触媒和始源恶意
  • 部分融铸炉中的液体将会更容易发生反应
  • 为部分材料添加了更多配方
  • 重置了主界面 UI(这会不能还有人嫌小了吧)
  • 七罪触发更改:
    • -45 理智时概率侵蚀而非一定侵蚀,若未进入侵蚀则视为陷入恐慌
    • 处于恐慌状态下攻击倍率修正为 0.4~0.8
    • 若装备七罪相关饰品(定向侵蚀)则必然触发对应侵蚀
  • 未掘宝石不再能重放未掘宝石
  • 音爆附带百分比伤害
  • 腐蚀词条现在会在即将损坏时保留
  • 提高了黑洞法术的伤害
  • 树皮减伤至多为 60%
  • 止心术结算伤害为吸收伤害的 125%
  • 止心术持续时间至多 60 秒
  • 凋灵之首法术现在会提供凋零减益
  • 呼啸之风现在是瞬发
  • 超负荷现在会提供最大生命值减少减益
  • 回响打击至多吃到 300% 的法术强度
  • 优化了广域采掘镐的挖掘逻辑,现在会正常触发挖掘效果
  • 提升了广域采掘镐的耐久度,广域采掘镐现在会根据挖掘方块的数量消耗耐久度
  • 回调了幻翼的刷新方式,依旧改成了睡觉才会刷新
  • 调整了 EMI 搜索框位置
  • 回调了 0.8 版本启用的配方去重优化,这会导致在服务端中出现 #5 的问题
  • 还有我忘了的调整…

🧪 实验性调整

  • 我忘了

🔌 API 调整

  • 很多

📝 Changelog 0.9

🖌️ New Content

  • To reduce workload, there is no English translation for FTBQuest for now. It will be added after the official release
  • Entries related to the Seven Deadly Sins and Sanity will be added after 0.9
  • New armor prefixes

New Accessories with Seven Deadly Sins Traits

  • Mark of Wrath: Wrath effect damage bonus increased to 20%; grants stacking Vengeful Tattoo layers
  • Chains of Lust: Fully stacked Roses restore 15% HP; immune to bleed damage; negative effect increased to level 3
  • Pendant of Sloth: Counterattack damage increased to Armor × 0.75; range expanded to 2 blocks; damage reduction increased to 65%
  • Ring of Gluttony: Health regeneration increased to Nutrition × 2; buff duration extended to 30 seconds; gains area sharing effect
  • Stone of Melancholy: Unlocks 5-layer Arcane Brand burst mechanism; killing restores 5% HP and 200 mana
  • Crown of Pride: Divinity stacks increased to 10; critical chance increased to 15%; critical damage bonus increased to 20%
  • Eye of Envy: First attack damage increased to 70%; stealing a buff deals 5% health damage and grants temporary health

New Potion Effect

  • Gravity Anchor: Functions similarly to Divine Guidance, attracts all projectiles in the vicinity, but with a stronger pull

New Attribute

  • Health Regeneration / Health Regeneration Speed: Health regeneration is not boosted by healing bonuses

🛠️ Bug Fixes

  • Fixed an issue where Magic Handcuffs did not provide maximum mana
  • Rolled back to an older version of EMI to fix crashes caused by certain recipes (BYD)
  • Fixed an occasional issue where mining Olivine Ore directly dropped Infused Olivine
  • Fixed an issue where the Shock debuff caused incorrect Thunder spell damage
  • Disabled some optimization options to fix entity invisibility caused by certain shaders
  • Fixed an issue where the Silk Touch modifier did not work
  • Fixed an issue where the Tellurium Line modifier had incorrect values
  • Fixed an issue where Champions did not apply effects correctly
  • Fixed an issue where some modifiers had混乱 effects
  • Fixed an issue where duplicate recipes prevented certain items from being crafted
  • Other fixes I forgot to mention…

✨ Other Adjustments

  • Reset the Silent Gear questline
  • Nerfed Soul Catalyst and Primal Malice
  • Some liquids in the Alloyer will now react more easily
  • Added more recipes for some materials
  • Reset the main menu UI (No one can complain it's too small now, right?)
  • Seven Deadly Sins trigger changes:
    • At -45 Sanity, corruption is probabilistic instead of guaranteed. If not corrupted, it counts as Panic instead
    • While in Panic, attack multiplier is adjusted to 0.4–0.8
    • If equipped with a related Seven Deadly Sins accessory (directed corruption), the corresponding corruption is guaranteed
  • Unmined Gems can no longer be used to duplicate Unmined Gems
  • Sonic Boom now deals percentage damage
  • The Corrosion modifier will now be retained when about to break
  • Increased the damage of Black Hole spells
  • Bark damage reduction is now capped at 60%
  • Heartstopping damage calculation now deals 125% of absorbed damage
  • Heartstopping duration is now capped at 60 seconds
  • Wither Skull spell now applies Wither debuff
  • Howling Wind is now instant cast
  • Overload now provides a max health reduction debuff
  • Echo Strike now scales with at most 300% spell power
  • Optimized the mining logic of the Wide Mining Pick; it now triggers mining effects correctly
  • Increased the durability of the Wide Mining Pick; it now consumes durability based on the number of blocks mined
  • Reverted Phantom spawning mechanics; they now spawn only when the player sleeps
  • Adjusted the EMI search box position
  • Reverted the recipe deduplication optimization introduced in version 0.8, which causes issue #5 on the server side
  • Other adjustments I forgot to mention…

🧪 Experimental Adjustments

  • I forgot

🔌 API Adjustments

  • Many