Resenha Party 3.3.zip
What's new
Resenha Party β Performance & Stability Update
π₯ The Problem
A server was experiencing critical performance issues: constant "Can't keep up!" warnings (21 in a single hour), lag spikes of up to 17 minutes, 159 hostile mimics alive simultaneously, memory leaks causing +110MB of unreleased RAM, and 10.5GB full backups running mid-gameplay. This update addresses all of these issues.
β‘ Performance β ServerCore
- Enabled Activation Range β Entities far from players are no longer fully ticked, massively reducing CPU load
- Enabled Dynamic Performance β The server now automatically adjusts mob caps, view distance, and simulation distance based on current MSPT
- Enabled Villager Lobotomization β Villagers trapped in 1x1 spaces now tick at reduced intervals instead of wasting server resources
- Enabled Breeding Cap β Animal and villager breeding is now capped at 32 per type within a 64-block radius, preventing entity explosion from uncontrolled farms
- Enabled Fast Biome Lookups β More efficient mob spawning calculations
- Enabled Cancel Duplicate Fluid Ticks β Removes redundant fluid tick processing
β‘ Performance β C2ME (Chunk Engine)
- Enabled GC-Free Chunk Serializer β Reduces memory allocations when saving chunks, lowering GC pressure
- Enabled Density Function Compiler β Compiles worldgen functions to JVM bytecode for significantly faster terrain generation
- Enabled Low Memory Mode β Aggressively unloads unused chunks to combat memory leaks
β‘ Performance β ModernFix
- Enabled Dynamic Resources β Resources are now loaded on-demand instead of all at once, reducing memory footprint
- Enabled Ingredient Item Deduplication β Deduplicates recipe ingredients in memory, saving RAM
β‘ Performance β AllTheLeaks
- Enabled Ingredient Deduplication β Reduces memory usage from duplicate recipe data
- Enabled Skip Ticking Unloaded Flux Networks β Prevents unnecessary ticking of unloaded network blocks
β‘ Performance β FTB Chunks
- Reduced max claimed chunks from 500 β 50 per player
- Reduced max force-loaded chunks from 25 β 5 per player
- Force-loaded chunks remain active 24/7 and are one of the heaviest server loads β this change alone significantly reduces idle server strain
πΊοΈ Worldgen β Artifacts
- Reduced campsite generation from 40 β 5 attempts per chunk β the previous value was spawning massive amounts of hostile mimics
- Reduced mimic chance from 30% β 10% β previously caused 159+ mimics to be alive simultaneously, consuming excessive tick time
πΎ Backups β SimpleBackups
- Changed backup type from Full β Incremental (Modified Since Last) β backups were previously 10.5GB taking 2.5 minutes of heavy disk I/O mid-gameplay
- Increased backup interval from 2 hours β 4 hours β reduces I/O interruptions during play sessions
π§Ή Cleanup β Removed Orphan Configs
Removed configuration files for mods no longer in the pack:
PacketFixerβ was conflicting with Connectivity mod via mixin overlapCarry Onβ was causing ServerPlayer memory leaks (24 player clones vs only 5 logouts detected)Corpse,CorpseCuriosCompat,Selling Bin,Apothic Spawners- Removed 5 orphan config directories:
arsomega,ars_scalaes,ars_trinkets,toomanyglyphs,rpg_series
π₯οΈ Server Deployment
- Added
server-setup.shscript for dedicated server setup - Removes client-only mods (Sodium, Iris, Dynamic FPS, etc.)
- Configures
max-tick-time=-1to prevent watchdog crashes - Optimizes
view-distanceandsimulation-distance
Note: A server restart is required for all changes to take effect. Existing worlds are fully compatible β no world reset needed.
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