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Resenha Party

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Resenha Party 3.3.zip

File nameResenha Party 3.3.zip
Uploader
MaxiusEdenMaxiusEden
Uploaded
May 16, 2026
Downloads
26
Size
2.4 MB
Mod Loaders
NeoForge
File ID
8097257
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Resenha Party β€” Performance & Stability Update

πŸ”₯ The Problem

A server was experiencing critical performance issues: constant "Can't keep up!" warnings (21 in a single hour), lag spikes of up to 17 minutes, 159 hostile mimics alive simultaneously, memory leaks causing +110MB of unreleased RAM, and 10.5GB full backups running mid-gameplay. This update addresses all of these issues.


⚑ Performance β€” ServerCore

  • Enabled Activation Range β€” Entities far from players are no longer fully ticked, massively reducing CPU load
  • Enabled Dynamic Performance β€” The server now automatically adjusts mob caps, view distance, and simulation distance based on current MSPT
  • Enabled Villager Lobotomization β€” Villagers trapped in 1x1 spaces now tick at reduced intervals instead of wasting server resources
  • Enabled Breeding Cap β€” Animal and villager breeding is now capped at 32 per type within a 64-block radius, preventing entity explosion from uncontrolled farms
  • Enabled Fast Biome Lookups β€” More efficient mob spawning calculations
  • Enabled Cancel Duplicate Fluid Ticks β€” Removes redundant fluid tick processing

⚑ Performance β€” C2ME (Chunk Engine)

  • Enabled GC-Free Chunk Serializer β€” Reduces memory allocations when saving chunks, lowering GC pressure
  • Enabled Density Function Compiler β€” Compiles worldgen functions to JVM bytecode for significantly faster terrain generation
  • Enabled Low Memory Mode β€” Aggressively unloads unused chunks to combat memory leaks

⚑ Performance β€” ModernFix

  • Enabled Dynamic Resources β€” Resources are now loaded on-demand instead of all at once, reducing memory footprint
  • Enabled Ingredient Item Deduplication β€” Deduplicates recipe ingredients in memory, saving RAM

⚑ Performance β€” AllTheLeaks

  • Enabled Ingredient Deduplication β€” Reduces memory usage from duplicate recipe data
  • Enabled Skip Ticking Unloaded Flux Networks β€” Prevents unnecessary ticking of unloaded network blocks

⚑ Performance β€” FTB Chunks

  • Reduced max claimed chunks from 500 β†’ 50 per player
  • Reduced max force-loaded chunks from 25 β†’ 5 per player
  • Force-loaded chunks remain active 24/7 and are one of the heaviest server loads β€” this change alone significantly reduces idle server strain

πŸ—ΊοΈ Worldgen β€” Artifacts

  • Reduced campsite generation from 40 β†’ 5 attempts per chunk β€” the previous value was spawning massive amounts of hostile mimics
  • Reduced mimic chance from 30% β†’ 10% β€” previously caused 159+ mimics to be alive simultaneously, consuming excessive tick time

πŸ’Ύ Backups β€” SimpleBackups

  • Changed backup type from Full β†’ Incremental (Modified Since Last) β€” backups were previously 10.5GB taking 2.5 minutes of heavy disk I/O mid-gameplay
  • Increased backup interval from 2 hours β†’ 4 hours β€” reduces I/O interruptions during play sessions

🧹 Cleanup β€” Removed Orphan Configs

Removed configuration files for mods no longer in the pack:

  • PacketFixer β€” was conflicting with Connectivity mod via mixin overlap
  • Carry On β€” was causing ServerPlayer memory leaks (24 player clones vs only 5 logouts detected)
  • Corpse, CorpseCuriosCompat, Selling Bin, Apothic Spawners
  • Removed 5 orphan config directories: arsomega, ars_scalaes, ars_trinkets, toomanyglyphs, rpg_series

πŸ–₯️ Server Deployment

  • Added server-setup.sh script for dedicated server setup
  • Removes client-only mods (Sodium, Iris, Dynamic FPS, etc.)
  • Configures max-tick-time=-1 to prevent watchdog crashes
  • Optimizes view-distance and simulation-distance

Note: A server restart is required for all changes to take effect. Existing worlds are fully compatible β€” no world reset needed.

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