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Requiem Experimental 1.9.0

A modpack that features a lot of lesser known mods and a few known mods.

File Details

Requiem 1.9.0 Experimental-1.1.zip

  • R
  • May 15, 2016
  • 269.60 KB
  • 154
  • 1.9

File Name

Requiem 1.9.0 Experimental-1.1.zip

Supported Versions

  • 1.9

Removed
Craftable Elytra
Dr. Cyano's Lootable Bodies


Updated

BetterQuesting-1.2.91
(Fixed minor oversight in previous build)
Added new participation setting for global quests
Removed bolding from quest line overlay text
Updated tasks to be quest aware
Updated shared progression hander

StandardExpansion-1.2.61
[WIP Update! Finished version coming soon]
Updated to support new base mod
Fixed native import crash

BloodMagic-1.9-2.0.0-38
- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
- Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
- Fixed bound sword stuttering

CraftTweaker-1.9-3.0.8
Fixed stuck modifications

DarkUtilities-1.9-1.1.0.34
Fully fixed the ring issue

EbonArts-v2.3.0a-mc1.9.0
***Made adjustments to configs. Please delete your old config to minimize confusion.***
- Added two new legendary tools:
Necrosis (Multi-Tool): Axe, Shears.
Consecration (Multi-Tool): Pickaxe, Shovel.
- Designed a permanent way to handle armor buffs. I created an event handler to monitor the buffs and once a piece is missing, will correctly remove the buffs. There was a bug that could allow players to keep their buffs until another armor piece was equip.
With this change, I set it so that armor buffs will work in creative again.
- Adjusted Celestial Armor Rune animations to give off a hue of random, Soularite colored runes. Increased the size of the runes as well as letting them render when in either survival/creative.
- Added multi-color flame animations to Enchanted Ebonheart upon impact.
- Redesigned the Celestial Armor to resemble the material it was created out of, Soularite.
- Redesigned the Despair to resemble the material it was created out of, Necrocite.
- Configs are colored in the in-game GUI.
- Lowered Katcheen tool durability by around 8%. Seemed good since it is repairable.
- Adjusted a lot of various textures.
- Rearranged a few items in the creative tabs to make the mod items more visually pleasing. Can be seen in new maps.
- Standardized how achievements and entities are coded (background changes).
- A lot of general code cleanup/reorganization.

LittleInsignificantThings-1.9-1.0.15
Added:
A recipe to convert blocks of charcoal back into individual charcoal items. (You're welcome.)
A grave system
When you die, a grave will be placed in the world that contains all of your items (including any baubles if you have that installed) and a chat message stating the location of the grave is displayed.
To obtain your items, you simply need to walk over your grave.
You cannot collect items from anyone else's grave. (But if you have creative mode, you can break the graves to have all the items drop.)
Configs allow you to disable the grave system altogether and individually decide whether graves can replace still/flowing water/lava.
Configs also have a search radius (radius = abs(max{x,y,z})) for which the grave will attempt to find a valid location. If one is not found, your items will drop as normal.
A special rule to the above: if you die with coordinates (x,y,z) where y<0, the grave will center its search around (x,1,z) instead; this might be beneficial to skyblocks...maybe ;-)
More JEI integration (furnaces can now have recipes transferred to them)
Fixed:
A very specific dupe bug on multiplayer servers when using the Improved Crafting Table.
Five new furnaces (Iron, Gold, Diamond, Redstone, and Lapis)
Each of these is an extension of the Improved Furnace (and therefore all require solid fuel to operate)
Each has a different combination of stats (cook time, fuel efficiency, number of upgrades, and fuel cap), which can be viewed by holding <shift> while hovering over the item in your inventory (or JEI)
Each of these furnaces can be converted into each other via crafting, but they do not retain their stored energy upon breaking, so be careful!
Recipes for the Furnace Upgrades

rftools-1.9.0-4.48
Added a safety with logic blocks to avoid trying to get which direction air is facing. In some weird situations this could cause client side crashes
Changed the back of the liquid and rf monitor so that it is more clear that the redstone signal only comes out of that side
Fixed a problem when breaking an advanced powercell out of a network. There would be powerloss

TODOList-1.0.5
- Added custom task types
- Added deadlines
- Bug Fixes
- Added Task Priority