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Remain [Zombie + SCP Apocalypse]

Zombie + SCP Apocalypse Modpack

File Details

Remain v6

  • B
  • Sep 26, 2024
  • 13.33 MB
  • 1.8K
  • 1.20.1
  • Forge

File Name

Remain v6.zip

Supported Versions

  • 1.20.1
[Balance & Fixes Update]
 
- Nerfed Zombie Spawns (Day 1 wont have many zombies)
- Added tough wood block recipe to furnaces and campfires
- Added blood visual effects and sound effects
- Added headshot multiplier mechanic
- Massively improved PIP scope compatibility with shaderpacks
- Added new PIP scope effects (fisheye, chromatic aberration, etc.)
- Added new attachments
- Added additional animations support (idle, draw, etc.)
- Improved compatibility with some other mods
- Highways now feature abandoned cars
- Wind turbines added
- Crosswalks introduced
- Streets improved
- Rarer Cities
- Infection chance lowered to 30%
- Fixed not getting advancements when hardening wood blocks and crafting wood tools
- Fixed Zombies turning you infected and possibly loosing your gear
- Fixed Zombies Spawning in Lit up areas
 
Chunk errors showing up in game?
You need to use our preconfigured config from the defaultconfigs folder so that Lost Cities can generate properly. If you have an existing world you need copy the lostcities-server.toml file in the defaultconfigs folder and replace the one in your world/saves folder. Go to your saves/world folder > serverconfig > remove old lostcities-server.toml file and replace. New worlds will automatically use the config from defaultconfigs folder.