File Details
RCE-Release 3.0.zip
- R
- Jul 5, 2026
- 1.01 MB
- 20
- 1.20.1
- Forge
File Name
RCE-Release 3.0.zip
Supported Versions
- 1.20.1
[Complete Overhaul]
[Content Changes]
- Updated most outdated mods and datapacks
- Removed Clean Swing Through Grass
- Removed Colossal Chests
- Removed Do a Barrel Roll
- Removed Inventory HUD
- Removed Melody
- Removed Dungeons Plus
- Removed Shrines Structures
- Removed Create Cobblestone
- Removed Structory
- Removed Dungeons Enhanced
- Removed Overhauled Village
- Removed Biomes O Plenty
- Removed several unused library mods
- Added Thermal Foundation
- Added Thermal Expansion
- Added CreateTweaker
- Added BrassAmber Battle Towers
- Added Ender Tanks
- Added RS Infinity Booster
- Added Threateningly Mobs
- (re)Added Constant Music
- Added Integrated Dungeons and Structures
- Added Integrated Villages
- Added Oh The Biomes We've Gone
- Added Oh The Trees You'll Grow
[Config Changes]
~Alex's Mobs~
- You no longer spawn with the guidebook
~Ars Nouveau~
- You no longer spawn with the guidebook
~Item Obliterator~
- Removed the Frame Bench
- Removed all Armor Frames
~Realms of Redemption~
- You no longer spawn with the guidebook
- Removed the first join message
~Tinkers Construct~
- You no longer spawn with the guidebook
[Quest Changes]
- Added a questline for Thermal
- Added a new questline "The Factory" to guide you through the new automation
- Overhauled the Explorer Questline
[Recipe Changes]
- Added ways to automate all dimensional remnants
- You can now press 20 of a previous coin to the next tier coin
- Reverted the recipe for Armour Plating
- Added alternative recipes for the other frames
- Added alternative recipes for some AoA armor sets
- Added recipes for most AoA upgrade kits
- Changed the recipes for Ignitium and Cursium sets to Smithing
- Changed the recipes for Ignitium and Cusrium upgrades
- Buffed the recipes for most Thermal machines
- Buffed the recipes for Ender Tanks
- Significantly buffed the recipe for containment jars
- Significantly buffed the recipe for Ebonlord metal
- Significantly buffed the recipe for Ebonlord armor
[Dev Notes]
This is going to be the biggest update this pack has and will get. Allow me to explain each of the changes in order.
Content Changes: World exploration has been completely overhauled, with the old structures removed (mostly) and many new, highly detailed structures. Other mods were removed due to being too powerful or unnecessary. There is also now a much bigger arsenal of tech with an equally bigger arsenal of challenging mobs. I don't know much about Threateningly Mobs, but the mobs are high quality and seem challenging. The mod might stay, or it might not, I have changed some recipes for it tho.
Config Changes: Simple, just less books to clutter your inventory. I wanted to remove all of them but I couldn't figure out a way to remove a couple of them.
Quest Changes: New questlines for the new mods, and a guidebook questline for the new automation, the factory questline gives no rewards and is for reference only.
Recipe Changes: 2 very big changes - Remnant and Coin automation. Unfortunately, coin conversion requires lava (only 1mb) since I can't figure out how to make compacting recipes without fluid and not have it have a stroke. Other than that, just really balancing changes. Now that I learned smithing recipes, I changed the recipe for the ignitium and cursium templates to be simpler and that the armor sets now require halite. Containment jars are insanely powerful so their recipes have been buffed, same with Ebonlord metal, I want it to be a sort of "ultimate metal". Ebonlord armor has absurd stats, so I have made it much harder to obtain too, gated behind Ignitium for now.
Future plans: I plan on doing an armor progression overhaul in the next update, and then overhauling the quest system entirely for the next. But for now, I am taking a break from developing, this has taken an insanely long time and tons of effort, and I am exhausted.