File Details
BL 3.0.0
- R
- May 4, 2026
- 65.24 MB
- 34
- 1.20.1
- Forge
File Name
RotT - Beyond Laws V3.0.0.zip
Supported Versions
- 1.20.1
Version 3.0.0
Mod Updates
- Forge Version: 47.4.18
Change Notes
- Updated multiple mods
Blood Origin Rework
- Blood Origins updated
- Removed sunlight effect toggle (constant sound bug removed)
- Applies to all Blood evolutions
New Hunger System
- Custom hunger system implemented
- Can eat food, but no saturation is gained from eating
- Blood & Old Blood Origins:
- Gain 2 hunger points per kill
- Exhaust faster
- Gain saturation on hit/kill if hunger bar is full
- Fixed particles appearing incorrectly when in sunlight with fire resistance
Immortal Origin Changes
- Slightly buffed:
- Passive hunger regeneration
- Reduced hunger drain when using abilities
General Gameplay Changes
- Removed Terralith starting text
- Brought back saturation bar display
- Fixed stacking issues
- Removed stamina drain from:
- Blocking with shields
- Jumping
- Fixed starter kits issues with servers and Origins GUI
- Turned off first-person camera roll when breaking fall (motion sickness fix)
Revive System Buff
- Revive time: 1 min → 3 mins
- Health after revive: 1 heart → 5 hearts
- Absorption effect: 2 → 3
Fire System Overhaul
- Burning objects (e.g., arrows) can now:
- Ignite flammable blocks
- Spread fire between entities and blocks
Soul Fire Changes
- Does NOT spread
- Burns one life source at a time
- Only affects mobs (not blocks)
Damned Origin Changes
- Can now ONLY evolve in The Deep Void dimension
- Evolution speed:
- Buffed in Deep Void
- Heavily nerfed in other dimensions
- Reworked abilities:
- Removed invisibility → replaced with Partial Corruption
- Passive Night Vision added
- Rage ability:
- Moved to Phase 1
- Reworked
- Phase 1+ can now:
- Break stone-level blocks with bare hands
Magic & Progression Changes
- Removed spell rarity requirement for casting learned spells
- Removed Upgrade Rarity Orbs
- Player rarity is now automatically set to Legendary upon updating/rejoining
- “Call Upon the Dead King”:
- No longer requires Blood Manuscripts
Vein Mining Enchant Rework
- Max level increased: 3 → 5
- Enchanting requirements:
- Level 1 now requires 10 levels (was 15)
- +5 levels per upgrade
- Caps at 30
- Now works on:
- Pickaxes, Axes, Hoes, and more
- Rarity:
- Rare → Uncommon
- Can now be found in treasure loot
Environment Changes
- Leaves are now passable:
- Can walk through like air
- Can stand on normally
- Crouching allows hiding inside
World & Content Changes
- Updated Guidebook with:
- Dimension info
- Danger explanations
Performance & Mod Changes
- Removed all Dynamic Trees mods due to heavy performance impact
- Replaced with:
-
- Panda’s Falling Trees (+ addons)
Added Mods
- 3rd Life (Optional)
- Burnt: Better Vanilla Fire
- Immersive Weathering Panda’s Compat
- Iron’s Lib
- Panda’s Falling Trees
- PandaLib
- Passable Foliage
Updated Mods
- Alex’s Caves Exemplified
- Alex’s Mob Interaction
- Apprentice’s Codex
- Aquamirae
- Barbeque’s Delight
- Collective
- CraterLib
- CreativeCore
- Cursors Extended (Client)
- Deimos Lib
- Dungeons Now Loading
- EMF
- ETF
- Epic Structures: Villages
- EpicFight-Extra
- Farmer’s Delight
- Fragmentum
- Iron’s Spells n’ Spellbooks
- ItemPhysic Full
- KubeJS
- ModernFix
- Moonlight Lib
- MmmMmmMmmMmm (Target Dummy)
- MVS - Moog’s Voyager Structures
- Neruina - Ticking Entity Fixer
- Not Enough Animations
- Origins: Backgrounds
- Sophisticated Backpack
- Sophisticated Core
- Starter Kit
- Structure Essentials
- Subtle Effects
- Target Dummy
- The Deep Void
- Unusual Delight
Removed Mods
- Dynamic Trees
- Dynamic Trees - Alex’s Mobs
- Dynamic Trees - Biomes O’ Plenty
- Dynamic Trees - Gardens of the Dead
- Dynamic Trees - Oh The Biomes We’ve Gone
- Dynamic Trees - Quark
- Dynamic Trees - Terralith
- Dynamic Trees for BetterEnd
- Dynamic Trees Plus

