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Trying to balance projectE in a kitchen sink

Description

This is a modpack i made mainly to play with my friends. it's "trying to be balanced" but knowing us it's funnier if it's op. the main mods are:

  • ProjectE
  • Create 6.0
  • Scorched guns
  • Tetra
  • Ice and fire
  • Cyclic
  • And many integrations

List of stuff i changed (not comprensive)

  • Disabled alex's mobs nether mosquitoes (because i'm not getting beaten again from some fly)
  • Halved projectE's gain from stuff, and nerfed emerald's EMC to be the same as diamonds, so the player is encouraged to explore and make farms for EMC instead of using the trasmutation table as storage
  • Made emerald armor from cyclic almost the same as diamond
  • Added an EMC value to most modded materials that missed it, i might have missed some or decided it's not worth it so tell me if so

Other features

  • Dark mode GUIs via shaders (you can disable in inventory/main menu)
  • Oculus/Embeddium for shaders and performance
  • Zoom mod (default is Z, change your keybinds!)
  • Resourcify to download Shaders,Datapacks,Resource Packs and more on the fly
  • Skin Restorer
  • 2 Custom recipes

The "Why"

Basically me and my friends play rarely on 1 week servers and it boils down togetting villagers and farming EMC until you can get a flower, and then farming until it's easier to wait. This modpack tries to encourage more playstiles without totally removing the one my friends used. I'm still working on the values, but now i'm trying to implement a "monster hunter" playstyle where you hunt monsters to get their High-EMC parts. This is a WIP but it's playble right now