Project Architect 2

Dive into a meticulously crafted modpack focused on automation and EMC generation, allowing you to transform raw materials into valuable resources effortlessly with ProjectE custom automation challenges!

File Details

Project Architect 2 - 5.1

  • R
  • Feb 10, 2025
  • 11.03 MB
  • 132.2K
  • 1.20.1
  • Forge

File Name

Project Architect 2-5.1.zip

Supported Versions

  • 1.20.1

Known Issues All versions are affected not just this one! Transmutation Tablet Crashing Issue and how to fix: https://github.com/ChosenArchitect/Project-Architect-2/issues/243

NOTE: Removing Team ProjectE or downgrading the pack to anything lower than 5.1 will result in the EMC and Knowledge being erased.

Changes Version 5.0 Updated Forge to 47.3.27

  • unbind open/close curios inventory by default
  • Added Images to End Game Quests
  • Fixed server motd
  • Stoped Tremors from Spelunkers Charm from happening entirely underground for those CAVE PEOPLE out there!
  • Quest added for Creative Reclamation Chamber
  • Quest for Ruby 9x and Block of Sapphire 9x to the quest Under Pressure > Flawless Cut
  • Fixed Powah coolants and reagents additions on servers:
  • Disabled the script server_scripts\pa2_extras\powah.js in favor of the powah.json5 config file - (@RicTheCoder);
  • Added the data to the powah.json5 config file (@ShiftTheDev).
  • Revamped the models of the Archi-blocks in order to optimize their usage, helps fix issues like - using the Archimorph in Bigger Reactors (@ShiftTheDev);
  • Changed the Battery per Coil Block config of Bigger Reactors to allow the Archimorph to be useful as - a Turbine Coil Block (@ShiftTheDev);
  • Corrected the tooltips script that was causing a few issues (@RicTheCoder);
  • Fixed the conversion of experience from the Experience Crystal to the Insightful Crystal, removing experience duping (@RicTheCoder);
  • Added a blacklist system for the camouflage upgrade to ignore blocks that render the Modular Router - invisible (@RicTheCoder);
  • Adjusted the log cleaner, shouldn't clean anything important but still clean unrequired logs to keep - the files more size friendly (@RicTheCoder);
  • Remove the Tiny Dry Rubber item from JEI and its recipe to make Dry Rubber to avoid confusion - (@RicTheCoder);
  • Fixed the Supplimentaries' Bunting items from having EMC when they shouldn't (@RicTheCoder);
  • Added a tooltip to Industrial Foregoing upgrades to explain how to work around the JEI issue with - AE2 and RS auto crafting (@RicTheCoder);
  • To further avoid issues with sorting and the LaserIO inventories, added a tooltip with a warning - (@RicTheCoder);
  • Adjusted the recipes that were weird with the Rechiseled Mod (@RicTheCoder);
  • Removed some broken recipes that had no use (@RicTheCoder);
  • Added recipes for the Ruby and Sapphire Blocks (@RicTheCoder);
  • Added recipes for alternative creative items as their aesthetics could fit better into builds, but requires their final star equivalent to craft (@RicTheCoder);
  • Added usage for Ruby and Sapphire as fuel to the Tome of Alkahestry, blocks work too (@RicTheCoder);
  • Added a recipe for Creative Reclamation Chamber, the recipe is expensive though (@RicTheCoder);
  • Fixed some more language issues (@RicTheCoder);
  • Removed some more unused items from JEI (@RicTheCoder);
  • Added tooltips to the Resonarium Equipment to explain why the recipe since it is half bugged and how - to view it better in JEI (@RicTheCoder);
  • Fixed the EMC Auto Mapper running every type the world/server loads, now only loads if the internal - version has changed (@RicTheCoder);
  • Added a mapper for Thermal Extra to allow the mod to be updated to a new version and preserve the - old items for compatibility (@RicTheCoder);
  • Add Ruby & Sapphire recipies (@RicTheCoder);
  • Improved the Godforge Infusion performance (@RicTheCoder);
  • Adjusted the Quantum Armor from Advanced AE recipes to make them more in line with the pack's progression (@RicTheCoder);

Version 5.1

  • Unified all scripts, to remove the need to have multiple scripts that do the same (@RicTheCoder);
  • Improved more scripts for performance (@RicTheCoder);
  • Fixed the use of Insightful Crystal, and Hero Medallion, with the Experience Crystal now both items work as they are supposed to (@RicTheCoder);
  • Fixed the issue with using the Old Miners Bundle on the off-hand, reintroducing its usage there (@RicTheCoder);
  • Removed more unused items & fluids from JEI (@RicTheCoder);
  • Removed duplicated recipes (@RicTheCoder);
  • Fixed a minor issue with the Legacy Items that exist to keep compatibility with older worlds (@RicTheCoder);
  • Unified items that had been duplicated, merging the recipes into a single item (@RicTheCoder);
  • Added missing items to JEI (@RicTheCoder);
  • Added some missing recipes (@RicTheCoder);
  • Added Architron as a Catalyst to the new Nitratic Igniter (@RicTheCoder);

Mods Added

  • AdvancedAE
  • Rebind Narrator
  • Team ProjectE
  • ProjectE Teams Sync
  • Thermal Unlimited

Mods Updated

  • ALL OF THEM!