Progress - Skymall

Progress takes to the sky, in a Create and Aeronautics-focused adventure!

File Details

Progress-Skymall-1-5.zip

  • R
  • Jul 5, 2026
  • 42.12 MB
  • 34
  • 1.21.1
  • NeoForge

File Name

Progress-Skymall-1-5.zip

Supported Versions

  • 1.21.1

== MODS ==
* Updated:
  * Pam's Harvestcraft mods
* Added:
  * Tool Belt
  * No Chat Restrictions
  * Observable
* Removed: 
  * Integrated Manager

== QUESTS AND SHOP ==
* Fixed that the curio turnin reward had to be manually claimed
* Fixed that curio slot purchases were only available to one player on a given team
  * As a weird side effect, if you already completed this trade before this change was made, you likely can claim it again. Go ahead and do this, I won't get mad at you.
* Added shop trade to buy caelumite (mineable asteroid material for uranium), because those asteroids were not generating in the world. Oops.
* Added a one-time shop trade to summon a caelumite asteroid to your position.
* Added goats to the pet shop.
* Fixed a couple quests that were missing rewards or weren't properly marked optional
* Added quest for Create Diesel oil, to explain new pumpjack requirements

== CONFIG ==
* Fixed that all Caelumite asteroids were generating using Veridium blocks instead. This means there are no Caelumite asteroids in the server world. Mea culpa, see shop for remediation.
* Enabled pumpjacks from Create Diesel to function on most natural ground blocks (dirt, stone, sand, etc). See the tag `#oil_deposit` for the full list.

== ITEMS AND RECIPES ==
* Added salvage table recipe for Sophisticated Backpacks backpacks. Random chance of XP chunks and some leather.
* Allowed laboratory blocks to be converted freely to other variants using a Chipped workbench.
  * Glowing variants only swap with other glowing variants
* Enabled bark items to be used in the Create cardboard pulp recipe
* Allowed the key from supplementaries to go in the charm slot