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Build kingdoms, raise armies, and stir up mischief in a medieval Minecraft pack. Will you conquer with honor or cunning?

Description

Welcome to our Minecraft medieval modpack! Designed for server play with friends, but open to all adventurers, it blends kingdom building, strategic warfare, and political intrigue.

Mechanics and Rules:

  • Sleep Mechanic: Track your fatigue with the zzs icon (E key). Sleep when fully tired (100%).
  • JEI (Just Enough Items): Use the search bar (E key) to discover crafting recipes for in-game items.
  • Teams and Chunk Map: Manage territories with the teams menu and chunk map (upper left). Claim chunks to protect from griefing, add team members, and wage wars.

Kingship Rules:

Becoming King:

  • Craft a blueprint within a city to initiate your claim to kingship.
  • Discover additional city development insights through acquired books.
  • Recruit sword-wielding villagers by offering emeralds. These soldiers require regular feeding through the upkeep button (R key).

Designating Successor:

  • Upon ascension to the throne, select a successor player who will assume kingship upon your death.
  • The chosen successor cannot be changed once designated.
  • This system allows for strategic alliances or potential betrayals, as the designated successor can inherit power even through regicide.

Succession Through Marriage and Children:

  • Use the MCA (Minecraft Comes Alive) mod to marry and have children.
  • A child born of the king inherits automatic succession rights, provided they are an adult at the time of the king's death.
  • This mechanic adds depth by incentivizing protection of heirs and potential plots against them to manipulate the line of succession.

Continued Role as King:

  • Should a king have an adult child at the time of their death, they can assume control of that character and maintain kingship.
  • This unique gameplay mechanic encourages strategic family planning and offers a dynamic element to political gameplay.

Warfare and Diplomacy Rules:

Declaring War:

  • Verbal declaration of war is mandatory.
  • A 24-hour waiting period must pass before initiating an attack.
  • The opposing king must be online at the time of the attack.
  • No pillaging or attacks allowed while opposing players are offline.

War Objectives:

A nation can win a war by:

  • Destroying the opposing king's fleet.
  • Killing the opposing king in battle.
  • Forcing the opposing king to surrender by raising a white flag.
  • Post-War Options for Winners:

Winners of a war have three choices:

  • Take the Town: Claim the defeated town as part of their kingdom.
  • Kidnap Villagers: Transport all villagers to their own town to expand it.
  • Kill Villagers: Eliminate all villagers in the defeated town.

Consequences of Options Two and Three:

  • Choosing option two or three allows the defeated king to retain governance of their remaining kingdom.
  • Otherwise, the victorious kingdom gains full control over the defeated territory and resources.