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Prey: An Expansive RPG Nightmare Modpack

Journey through 5 Dimensions and 19 Bosses in this Highly Custom One-Of-A-Kind RPG Modpack

File Details

Prey-1.0.zip

  • R
  • Nov 17, 2023
  • 267.06 MB
  • 255
  • 1.19.2
  • Forge

File Name

Prey-1.0.zip

Supported Versions

  • 1.19.2

Update 1.0: Finality

 

MAJOR CHANGES

Classes:

Added:

 - Summoner Main Class (Turned Summoner Subclass into Conjurer)

 - Bloodripper Subclass

 - Spiritcaller Subclass

 - Beastmaster Subclass

 

Changed:

 - Druid  ->  Dreamweaver

 - Summoner -> Conjurer

 - Duelist -> Bounty Hunter

 - Gave all Subclasses Passive Effects

 - Decoupled Subclasses from Main Classes. Now you can mix and match Main Classes and Subclasses to fit your playstyle. However, certain Subclasses Synergize with your Main Class and you get a large stat boost for choosing the correct synergy.

 

Removed:

 - Subclass Lootboxes

 

Items:

 - Summoning Discs (3 Levels: Lesser, Superior, and Paramount)

 - Elixir Shards (4 Levels: Lesser, Superior, Paramount, Exalted)

 - Beastmaster Totems (3 Levels: Common, Uncommon, Rare)

 - Time Turner

 - Mindshatter Orb

 - More that I can't remember

 

Pets/Summons:

 - You can now tame/summon ANY mob. Monsters, animals, bosses, etc. Of course it had to be balanced so there's leveling up and restrictions around taming the best mobs

 - Elixirs now give your Pets and Summons special abilities.

 

Elixirs: 

 - Reworked many of the Elixirs and balanced their effects.

 - Added benefits to Pets/Summons for each Elixir

 

Shop: 

 - Filled out the shop with many more items and fixed some currency issues.

 

Ender Dragon Fight: 

 - The Ender Dragon now has different phases and 3 mini-bosses to defeat while at the dragon fight. When the mini-bosses spawn the dragon becomes invulnerable until you kill the miniboss.

 

Coins:

 - Made Coin drops much more common.

 

Horror:

 - Death

 

Difficulty: 

 - Removed the DUSK mod as it was causing a lot of issues with lag and balancing.

 - Made it much easier during the day

 - Many of the annoying/unfair mobs don't spawn anymore.
 - Players now spawn in villages and also have a premade house they can place down anywhere.

 - Almost all enemy mobs burn in the sunlight

 

Much, Much more

 


 

MINOR CHANGES:

- Fixed a ton of bugs (and definitely introduced a ton more)

- Changed a lot of the world generation settings. 

- Updated ParCool so there are a few new moves like vertical wall run

- Added a few resource packs to make everything look better

- Many more that I can't remember.


 

 

IMPORTANT:

 

I planned on chopping up this update and releasing it in smaller chunks but I obviously decided against it. I had close to 10 medium-sized updates planned however I didn't feel right about artificially withholding content so I just released it all in this one patch which is why I jumped all the way to a 1.0 release. Unfortunately, this modpack has taken up so much more of my time than I ever anticipated and I want to give it a rest for a good while. I will still make some balance adjustments if I get player feedback and I will fix bugs that are ruining the player experience, especially if they are game-breaking. I do have some plans for a 1.20.1 update that would include a lot of really cool new features but I can't imagine I will even start working on it for at least a few months and then it will be a few more months after that before release.