File Details
PRAG Apocalypse Pack-1.5.zip
- R
- May 30, 2022
- 2.86 MB
- 22
- 1.12.2
- Forge
File Name
PRAG Apocalypse Pack-1.5.zip
Supported Versions
- 1.12.2
So many more config changes. I actually tried to balance scaling health this time, as well as a few other mods.
Configs:
- cinder affix changed to tier 2 champion
- arctic affix changed to tier 2 champion
- desecrator affix disabled
- scrapper affix disabled
- jailer affix disabled
- infested affix changed to tier 2 champion
- hasty affix changed to tier 3 champion
- shielding affix changed to tier 2 champion
- molten affix changed to tier 3 champion
- plagued affix disabled
- tier 1 champions have a 1% chance of spawning
cascading RNG calls mean the following ranks have these spawn chances:
Tier 2: 0.2%
Tier 3: 0.04%
Tier 4: 0.008%
- blight speed amplifier changed to 1
- blights no longer have a chance of having the invisibility and resistance potion effects
- "fake players" (auto mob farms) cannot make mobs drop heart containers
- non-blighted passive and hostile mobs will no longer have a random chance of having a potion effect applied to them
- XP drop multiplier per difficulty changed to 0.02 (mobs will drop 2x XP at difficulty 100)
- changed max health cap to 2147483647 for players and mobs
- killing blighted enemies decrease the difficulty by 1
- assimilated Endermen and ender dragons should be locked (cannot exist) before phase 6 of the infection
- infecting a block increases the infection points by 1 rather than 3
- Adapted forms can now be 1 shot
- Any Stage of beckon can be 1 shot
- deterrent parasites can be 1 shot
- pure parasite forms can now be 2 shot
- spiders will now attack parasites on sight
- pistol damage changed from 10 to 20
- pistol reduce damage if not zoomed set to true
- pistol reload speed changed from 1 to 15
- assault rifle reduce damage if not zoomed set to true
- assault rifle damage changed from 6 to 15
- assault rifle damage falloff set to true
- assault rifle reload speed changed from 2 to 10
- bazooka damage changed from 25 to 80
- machine pistol damage falloff set to true
- machine pistol damage changed from 5 to 10
- machine pistol reload speed changed from 5 to 10
- rifle damage changed from 20 to 50
- grenade launcher damage changed from 15 to 30
- minigun reload speed changed from 1 to 34
- minigun damage changed from 4 to 20
- minigun damage falloff set to true
- minigun projectile speed changed from 10 to 15
- hunger on hit has been disabled
- hungry gaze has been disabled
- difficulty cost of armor-piercing mobs changed from 5 to 20
- difficulty cost of venomous (poison on hit) enemies changed from 10 to 20
- venomous enemy poison effect duration changed from 40 to 5 seconds
- slow gaze mobs have been disabled
- slow on hit mobs have been disabled
- weakness gaze mobs have been disabled
- weakness on hit mobs have had their difficulty cost changed from 10 to 30
- weakness on hit mob modifier max level changed from 3 to 1
- Withering mobs difficulty cost per level changed from 10 to 20
- Withering mob effect duration changed from 40 to 5
- withering mob max effect level changed from 3 to 2
- blindness on hit mob difficulty level changed from 10 to 20
- blindness on hit mob effect duration changed from 40 to 5
Mod Changes:
- removed limited lives (difficulty spikes too much randomly)
- added overpowered armor bar
- added IC2
- added moar tinkers

