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PRAG Apocalypse

The world is a cruel place... Can you survive?

File Details

PRAG Apocalypse Pack-1.5.zip

  • R
  • May 30, 2022
  • 2.86 MB
  • 22
  • 1.12.2
  • Forge

File Name

PRAG Apocalypse Pack-1.5.zip

Supported Versions

  • 1.12.2

So many more config changes. I actually tried to balance scaling health this time, as well as a few other mods.

 

Configs:

  • cinder affix changed to tier 2 champion
  • arctic affix changed to tier 2 champion
  • desecrator affix disabled
  • scrapper affix disabled
  • jailer affix disabled
  • infested affix changed to tier 2 champion
  • hasty affix changed to tier 3 champion
  • shielding affix changed to tier 2 champion
  • molten affix changed to tier 3 champion
  • plagued affix disabled
  • tier 1 champions have a 1% chance of spawning

cascading RNG calls mean the following ranks have these spawn chances:

Tier 2: 0.2%
Tier 3: 0.04%
Tier 4: 0.008%

  • blight speed amplifier changed to 1
  • blights no longer have a chance of having the invisibility and resistance potion effects
  • "fake players" (auto mob farms) cannot make mobs drop heart containers
  • non-blighted passive and hostile mobs will no longer have a random chance of having a potion effect applied to them
  • XP drop multiplier per difficulty changed to 0.02 (mobs will drop 2x XP at difficulty 100)
  • changed max health cap to 2147483647 for players and mobs
  • killing blighted enemies decrease the difficulty by 1
  • assimilated Endermen and ender dragons should be locked (cannot exist) before phase 6 of the infection
  • infecting a block increases the infection points by 1 rather than 3
  • Adapted forms can now be 1 shot
  • Any Stage of beckon can be 1 shot
  • deterrent parasites can be 1 shot
  • pure parasite forms can now be 2 shot
  • spiders will now attack parasites on sight
  • pistol damage changed from 10 to 20
  • pistol reduce damage if not zoomed set to true
  • pistol reload speed changed from 1 to 15
  • assault rifle reduce damage if not zoomed set to true
  • assault rifle damage changed from 6 to 15
  • assault rifle damage falloff set to true
  • assault rifle reload speed changed from 2 to 10
  • bazooka damage changed from 25 to 80
  • machine pistol damage falloff set to true
  • machine pistol damage changed from 5 to 10
  • machine pistol reload speed changed from 5 to 10
  • rifle damage changed from 20 to 50
  • grenade launcher damage changed from 15 to 30
  • minigun reload speed changed from 1 to 34
  • minigun damage changed from 4 to 20
  • minigun damage falloff set to true
  • minigun projectile speed changed from 10 to 15
  • hunger on hit has been disabled
  • hungry gaze has been disabled
  • difficulty cost of armor-piercing mobs changed from 5 to 20
  • difficulty cost of venomous (poison on hit) enemies changed from 10 to 20
  • venomous enemy poison effect duration changed from 40 to 5 seconds
  • slow gaze mobs have been disabled
  • slow on hit mobs have been disabled
  • weakness gaze mobs have been disabled
  • weakness on hit mobs have had their difficulty cost changed from 10 to 30
  • weakness on hit mob modifier max level changed from 3 to 1
  • Withering mobs difficulty cost per level changed from 10 to 20
  • Withering mob effect duration changed from 40 to 5
  • withering mob max effect level changed from 3 to 2
  • blindness on hit mob difficulty level changed from 10 to 20
  • blindness on hit mob effect duration changed from 40 to 5

 

Mod Changes:

  • removed limited lives (difficulty spikes too much randomly)
  • added overpowered armor bar
  • added IC2
  • added moar tinkers