File Details
Play as Dragon Gothic Edition-3.01.2024 GLOBAL UPDATE - READ CHANGELOGE
- R
- Jan 3, 2024
- 145.33 MB
- 4.1K
- 1.19.2
- Forge
File Name
Play as Dragon Gothic Edition-3.01.2024 GLOBAL UPDATE - READ CHANGELOGE.zip
Supported Versions
- 1.19.2
■ The following bugs have been fixed:
- Hunting books no longer need to be randomized
- You only need to kill 20 creatures to unlock the hunt books, not complete the quest completely
- The End quest now requires fewer eyes to complete
- Weaponsmith is now trading correctly
- Removed trades from Gothic professions so as not to be misleading (since the mod is wip)
- Removed gravel washing for iron
- Modpack translated into Korean! Huge thank for @loa0103!
- Removed some ranged/broken weapons for dragons
- It's no longer possible to get beyond the bedrock in Nether
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■ Previos:
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■ It's better to create a new world so there won't be any problems
■ The following bugs have been fixed:
- longbow no longer works for dragons
- removed crafting forbidden blocks to protect players from creating unbreakable blocks.
- no more problem with unnecessary empty craft (flower decoration, board blocks)
- incontrol will no longer cause random map death (especially Nether)
- buying books to learn hunting will no longer be duped
- to fulfill the quest for End you need to exactly scraft eyes, not put them in the quest.
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■ Previos:
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- All 250+ mods updated to the latest version.
- Removed and updated 200 configs (many written from scratch).
- Changed over 2,000 crafts, loot tables and other data.
- Redrawn more than 600 textures. New texturepacks have been added and old ones have been updated.
- All gui will now have the same dark style!
- More than 100 new tips in the loading menu, written by me specifically for the modpack.
- A lot of work has been done to customize the spawns of all creatures at different altitudes and conditions.
- Large-scale update of Gothic RPG mod specifically for modpack. 70% finished and still in progress. Several new builds for hunters, polished balance, +8 new animals, lock picking system and punishment for stealing, and much more!
- The modpack is now more oriented for server play rather than single player as before, but has become much lighter and more balanced.
- Magic ore drops from chests, pots, and fallen adventurers
- Magic ore has been added to many magic/industrial crafts to reinforce its value in the economy and lore of the modpack.
- All industrial buildings that are out of the medieval magic style have been removed (trains, mechanical picker, drill and some others).
- Midnight robe giving cheater invisibility removed.
- Construction cannon and schematics from Create have been made more complex and will no longer carry over huge builds from the creative single player, devaluing honestly crafted builds.
- Added content for witches - Hexerei. Tame crows, brew potions in a cauldron, fly on a broomstick!
- Water filters will no longer be crafted and can only be obtained in quests.
- A warning will now appear at the start of the game if you have not allocated enough RAM to the game
- Unique aggressive creatures will appear in pumpkin biomes.
- Increased the amount of food in the starter kit.
- Teaming up in FTB Team on the server is disabled as it breaks quest progression. OP and single player are not affected by this restriction.
- Be sure to disable shadow entities and player shadows inside shaderpack file (shaders.properties) `shadowEntities = false, shadowBlockEntities = false, shadowPlayer = false`.
- Removed acceleration in water from apotheosis.
- Most quests rewritten.
- Fixed Format Error in quests
- End and Nether have been transformed.
- Opening a portal to End is now a real challenge. All eyes need to be crafted, not just found in chests. You'll have to get to Nether first, and only then to End.
- New beautiful menu with my artwork.
- Dragons appear without wings at the start. You have to do a very difficult quest to get them.
- Dragon flight spends less hunger.
- Refined Storage crafts changed and now you can create items that do not require energy.
- All resident trades have been rewritten.
- All villager trades have been rewritten.
- Most villager trades will not be discounted.
- Surface creatures will be weaker during daytime (0.8 health, 0.5 damage).
- During rain, gemstone dust for enchantments will fall from deep monsters. During a thunderstorm, the chance to get it is even greater.
- Crafting a golden apple is more complicated.
- Crafting stone tools requires stone instead of cobblestone.
- More ruins to explore.
- Rain and snow are more transparent.
- New edge poem.
- Spawners have a limited supply of monsters.
- Mods added: Modpack Configuration Checker, hexerei, Clumps, YungsBetterEndIsland, clayworks, gardens-of-the-dead, letsdo-vinery, nethervinery, DramaticDoors, GlobalGameRules, enlightend, customvillagertrades, biomespawnpoint, AgeingSpawners, Philips-Ruins, StonyCliffs, squidnoglitch, GeophilicReforged, born_in_chaos, Epic-Knights-Slavic-Armory, dummmmmmy, pathundergates, traduses, and others.
- Removed mods: orcz, rotten creature, emojfull, player music, Netherific, Human Companions, Improved Neserite and many others.
■ Not compatible with old saves and worlds!!!
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