Phoenix Forge Technologies

The passion project of a totally sane Phoenix, it seeks to be a interesting GregTech modpack with custom multiblocks and tier materials

File Details

PFT 1.7

  • R
  • May 17, 2026
  • 5.21 MB
  • 126
  • 1.20.1
  • Forge

File Name

PFT - Dev Instance-1.13.1.zip

Supported Versions

  • 1.20.1

PFT 1.7 Changelog

Moved to coremod
All Custom Materials
All Multiblocks (remove kjs defs before release)
Fuel pellets, phoenix feathers, basic fuel rods, zirconium fission rods, space miner modules, drill heads, drilling kits, flaming dust/mesh (remove the kjs definitons)


Additions
Added a ulv tier singleblock that generates water without eu
Added a custom armor set called PhoenixTech Suite with custom wings + animations (only in creative for now, awaiting it's placement in PhoenixWare)
This set has a creative flight mode where you can control drift and flight speed, a creative + wings, eltyra, and powered elytra mode.
Phoenix rebirth (takes power and saves you from death then goes into 64 second cooldown)
Connects directly to tesla tower with custom keybind (numpad 8 by default, flight control gui is numpad 9) to charge itself and to active the wing mode
Shift + spacebar is a tesla discharge which damages non player enties in a 6 cubed area from player
Added crystal roses to boost production of bees
Added royal jelly for bee breeding lines
Added a new multiblock called the Honey Crystallization chamber to hopefully spice up the honey synethesis line
Added a jade provider for Source
Added source hatches (a lot of playtesting was done but player input would be highly appreciated)
Added custom logic to the alchemical imbuer, consumes/produces source (the actual stuff from ars) now instead of source of magic (flora boost, harmonization (if an imbuer is in the same chunk running the same recipe for a while it will become faster))
Added a custom tool called the Soul Lens for checking up on the soul of your world, biomes with higher plant concentrations have more base soul. Maybe there's one specific biome that is the best....
Added a custom multiblock the Source Reactor for making some magical based materials that didn't fit the theme of imbuing. Boosted by arcane cores and source gem blocks, if stability isn't above 1.0 no recipes will run.
Added the Bio-Aetheric engine, a source consuming multiblock with a custom render that produces more eu when boosted by plants (best is mageblooms)
All of these benefit from biomes with higher soul content.
Made the Tesla Binder do 8 damage.
Made tooltips for the alchemical imbuer, bio-aetheric engine, and source reactor.
Added a large steam sifter
move mixins and expanded buffers from PGA
Added Me Tag Input Busses/Hatches
Added the ability to rename pattern buffers with the ae2 certus knife.

General BufFixes
Fixed ev pump not having a rotor.
Gave recipe.capability.source.name a lang key (Source)
Fixed fluorite dust not having decomp
Fixed hull plate missing from IV machine hull
Fixed downlink hatches saying amperage out and uplinks saying in
Properly removed the extended ae circuit slicer
Fixed lv earth seive


Fission changes

Tesla Tower system Changes
(only in creative for now, awaiting it's placement in PhoenixWare)
Fixed the wireless charger not working on servers.
Fixed the tower binding to individual players when they were on a team.
Fixed unreliable nbt saving for singleblocks in other dims
Fixed the Tesla Tower Render having wonky offsets in servers
Added tesla hatch recipes for 2a, 4a, 16a, and 64a variants, removed the 4a,16a,64 tesla hatches for before ev
Fixed the jade provider not properly logging connections

 

Removals

Rebalances
Buffed bee comb production (1 comb to 4, with crystal rose boosted recipe 4 -> 16)
Moved away from prod bees into my own system based on gtm tag prefixes  (textures pending)

Added GTCEu terminals
Removed Thermal
Removed Apotheosis
Updated Gt Molecule Draw
Removed All Thermal-submods
Updated Ars neauvo
Removed gtm things
Removed water collector mod due to server issues
Updated to gtm 7.5.2
Added PhoenixChromaticCodes to Client side
Switched to Oculus Unofficial to allow my shaders to work while using it